Unity Dev first time looking at: GameMaker - Episode 1: Incredible Beginning!

preview_player
Показать описание
I have worked with Unity for 10+ years and I will be looking at many Game Engines in the coming weeks! This time, we are looking at GameMaker Studio 2 and Oh My God! I freaking love GameMaker so far! It feels incredibly intuitive to me and the event-based system is absolutely amazing!

== IMPORTANT NOTE ==
Don't use this as a tutorial series! This is a "first look at" and exploration and should not be taken as "the way" to do anything!

== FOLLOW ON TWITTER ==

== ADDITIONAL CREDITS ==

== HASHTAGS ==
#gamemaker #gamedev #kaupenjoe
Рекомендации по теме
Комментарии
Автор

Wow I really underestimated gamemaker, very impressive. I’ll definitely mention it to any beginners who are checking out engines in future. Usually I’d just say the trendy three but gamemaker deserves some credit and seems beginner friendly whilst still powerful enough to create some our most beloved indie titles.

cheesymcnuggets
Автор

a lot of people do their movement code entirely in step

if
{
x -= 5;
}
if
{
x += 5;
}

in step should have you moving left and right at a rate of 5 per step (gametick) with || meaning 'or' so you can map multiple keys

speed is a reserved variable. there are a few reserved ones which you can see in green in the autocomplete
also if you middle mouse button on a variable it'll open the manual on there

SoakingTheDog
Автор

I've used Unity, Godot, some C# engines, and I still love GameMaker the most out of every engine. It's so simple, so straightforward, it fits what I want in a game engine, and since I just want to make 2D games it's just amazing

KingSlendy
Автор

The point of the reserved/inbuilt variable "speed" is that you use it in conjunction with "direction", then you no longer have to integrate your own position (the x = x + speed * delta_time part) every frame. So when you press shift, you just double your speed value, if you release all keys, you set speed to 0, and depending on which keys are pressed, you set a direction (just a single time - no math needed every frame).

thygrrr
Автор

"Is GameMaker really that easy?"
"Welcome to the Caribbean, love."

foldupgames
Автор

Why do I feel like a lot of Unity devs have this preconception that all other game engines "just aren't that good"? This type of video is starting to fill my feed lately after the Unity debacle. There are a lot of powerful engines out there. All with their own strengths and weaknesses.

MichaelKocha
Автор

Got a new subscriber! Love your enthusiasm!

mallen
Автор

yeah gamemaker is really cool, was my first game engine to work with when I was a kid years ago

fernefer
Автор

Perfectly timed upload. Just as I am bored out of my mind trying to find something to watch. Thanks.

Samcpfc
Автор

I find Gamemaker like a combination of something like Godot or Unity with scripts with the event system of Clickteam Fusion.

Vsn
Автор

That's about what I've heard about game maker, it's easy to learn and use, but it's very specialized. If this is the kinda game you wanna make it's the best out there, but if not you'll probably struggle more. The main reason people are praising Godot more is because it's a super generalized engine, comparatively at least.

GIRGHGH
Автор

This series is cool. Should totally try out monogame next. Be ready because it is a framework not an engine

SabeDoesThingsChannel
Автор

Damn it, now I gotta decide if I'm going to write in Godot or Game Maker.... {goes and checks the corporate status of GM}

MrPontiac
Автор

how git friendly are these in-editor changes? I'm always a bit weary about wizard looking things

(personal context: completely ignorant about game maker, only know unity/godot/unreal)

zaftnotameni
Автор

Oh. And thinks for putting these videos up. I always thought I'd cringe at these kinds of videos, as in, people who don't know ANYTHING go and do something they don't know ANYTHING about, but, with your background knowledge, it's like my watching someone code in Perl to get a project out. I don't know a lot about Perl, but, I started programming on the Commodore 64 so I can pick things up, I just gotta learn the nuances of the language. In my case, for game development, I don't know how to write a GAME, but I do have the concept of how to do the code... if.. that makes any sense....

MrPontiac
Автор

what the-. lol i remember trying out gamemaker when i was just getting started and learning game dev. i thought it was such a bare bones engine and it was paid so i unistalled it and moved on with unity (regret is real) but now that am looking at it again. this thing is hella capable if you really use it

piyushguptaji
Автор

My problem with this would be that it probably doesn't scale well. It's already spaghetti code and it's going to get worse from here...

stysner
Автор

I'm not a fan of Unity or UE, but not of Gamemaker either. Gamemaker makes nice first impression, but in practice it's a horrible mess - the language, the unexpected gotchas like this 'speed' thing... there's a ton of tribe knowledge you need to get for it and the documentation is.. well.. not great.

empireempire