5 Things You Should STOP Doing In Blender

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Blender can be hard to conquer, we all make mistakes and we learn from them. I've summed up the 5 most common mistakes, watch this video in full to learn how you can avoid them and become a Blender Generalist in no time!
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Chapters 📚
0:00 Introduction
0:07 STOP USING WORLD LIGHTING
0:42 STOP NEGLECTING MOTION BLUR
1:12 CLUTTERING YOUR PROJECT
2:02 STOP USING OUTDATED
2:45 STOP USING PRE-SET MATERIALS

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Click default cube press x delete, shift + a then create new cube.
Perfect!!

darkreaper
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My biggest Blender tip for people new to modelling is much simpler: stop using the subsurf modifier. It's a very powerful tool once you understand the basics of topology and poly modeling, but in my experience Blender tutorials aimed at total beginners are horrible for teaching them to be over-reliant on it, and as a result a lot of people never develop some really fundamental skills. A good rule of thumb is that if your mesh doesn't already look pretty good (think "could pass for a last-gen video game asset"), it's probably too early to go slapping a subsurf on it. Obviously more experienced modelers will have a better sense of when to use it and when not to, but if you're brand new to modeling then practice making your models look decent without it first.

zackakai
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Almost 20 years of "Blending" as a hobby. I pretty much have done all the above.
As far as the lighting, it is the same setup I used for decades when I did film photography in a studio.

rhomis
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The lighting tip was just what i needed! I spent hours trying to get world lighting to look good with countless hdris, tweaking settings etc, only for my renders to look almost exactly the same. So, thank you!

rustyshackleford
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Thanks! Been using blender for 8 years and didn't know about the blender launcher, looking forward to 3.3 LTS this month and will want to stay on top of bug free builds for very long term projects with the 20+ addons I have that also need frequent updating. I'd add to this list to use PowerSave and PowerBackup, best two organizing life savers ever for a blender user with large messy projects that can go south quickly!

corr
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Thanks for the tips! I am already 7 years in CG, and thinking of switching to blender.

Ayvazovsky_kar
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🔥 Let me know if this helped you out!🔥
💭Want to learn more in depth Blender practices for free? 💭
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Smeaf
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awesome tips! im starting with blender

darioinversiones
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I always say your name in a very high-voiced tone and pulling the E extra long, thanks for all the great tutorials :)

EEEEEE
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THANK YOU. All I hear people do is rag on motion blur without understanding its use.

HipnikDragomir
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Game dev here. I'm still gonna ignore motion blur cause everyone just turns it off anyway

earthbound
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Not cluttering your scene - well, that was a somewhat cluttered explanation for simply saying: Keep your project organized. =)
Because yes, you should. For some things you might wanna do, you need many objects. But when keeping them organized in particular folders, you won't get driven nuts. Organization is key for bigger projects.

marcfuchs
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I am using emission plane as my light source in the background

silverony
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Thank you so much, this is interesting.

ManaLucune
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Why would I stop using a sky texture for world lighting when I only ever render outdoor scenes?

I've also always rendered with motion blur, since my first ever render. I didn't know people didn't.

Also, an alternative to Blender Launcher is to use the Steam version of Blender, so it automatically stays up-to-date.

tbuk
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Blender is also available on Steam, super useful for updates.

EeveeTheQueen
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On using updated blender builds: for the gamers here, Blender is also available in Steam.

FranFyrhart
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i hope to one day make a 6 sided cube in blender, but i dont want to run before i can walk.

keterbinah
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Can’t agree with your first point. There’s absolutely a place for lighting through the world shader. HDRIs are great for getting a good dynamic range in outdoor scenes for example

cgnovice
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Agree with all except the last . As cool as procedural materials are they are hugely time-consuming. When on deadline I can go to my collection of textures and Ctrl Shift T and in 30 seconds get a terrific result or I can spend an hour and a half making node spaghetti and get something that looks almost as good.

seanposkea