Learning Unity - Graph Editor, UI elements and Logical Order

preview_player
Показать описание
This is a preview for the output of my learning Unity and Blender series.

After some trial and errors i managed to let them behave a bit better.
In this one my goal was to let animals be able to actually eat and consume the target. And for the player end , i tried to make a quick inventory system which you can add items to by picking from world objects.

But i have gone a bit further than that by adding UI elements to the scene like animal names , their food status while eating , along with item and shortcut UI elements. Also i tried to use a custom material using PBR Shader which is easy to notice when you look at food getting consumed. All i did was to make an Alpha channel map and add a Property Vector to change value. Then i linked that variable to chicken's eating script to change it.

The main problem i encountered with is the logical part of the behaving process. I need to solve it before i go any further than this because it can easily get very complicated to deal with afterwards.

Oh and we have a table now. I want to design the level but really it has no meaning at all before the fundamentals done. Plus this is a small project, so it can be done anytime at any point.

#unity #blender #game #development
Рекомендации по теме