Modeling WITHOUT subdivision surfaces!

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In this tutorial, we model the SSD object using direct polygon modeling approaches. This means you model the actual polygons you render with, no subdivision needed. This has some advantages, including the use of n-gons for complex regions, and lighter polygon counts.

#knifetool #bevel #knifeproject #ngons

00:00 Introduction
02:54 Starting the model
05:55 The primary body bevels
08:42 Bevel shape adjustment
09:19 Doing the corner inset design
13:30 Creating the corner main n-gon
14:10 Creating the raised body region
16:05 Using a Nurbs Curve
19:45 Using the Knife Project function
23:17 Using Bridge Edge loops for contour reconstruction
26:35 Using the Shrink/Fatten tool
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You can literally feel the huge amount of his experience flowing out from the vid. I pushed the "subscribe" button from the first 30 seconds. Please keep up this amazing work. <3

MarcoCapelli
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This is the highest quality/most professional blender channel on YouTube. The fact that it is free and doesn’t have more subscribers boggles the mind. Thanks for putting this stuff out there. These are the kind of tutorials that make you rethink your whole workflow, not just some cool random trick for one specific scenario.

Isaac
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You're like the Bob Ross of Blender!
Loved every minute of this video, I thought I was the only one who did this method but was pleasantly surprised to see you discuss it!

Thank you for spreading your knowledge! I hope this reply gives you a smile and is worth your while! :)

Rollthered
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There is no word to explain the quality of your videos. It's a joy to watch and learn the fundamentals of the modeling. Thank you, Christopher!

eesates
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Beveling between boundaries to preserve quads.

Thank you sensei

root
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this video has cured both my fear of ngons and insetting with curved corners

notimportant
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It shows you love the medium and the troubleshooting. And, it has to be said that you are really good at teaching. Great job with the tutorials and the visual deliverables you’ve been creating.

CurioCA
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Your professionalism is motivating myself to raise the bar for myself. Instant sub!

matslarsson
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As soon as I saw the light theme and orthographic view, I knew that this guy has been around the block

ef
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this high precision modelling approach is totally new for me and it is so satisfying to watch!

XiDingArt
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Just subscribed and I agree with previous comments. This is how it should be done rather than with buggy addons and lazy modeling like most of the "tutorials" you find on Blender.

Skiggles
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I gasped out loud when you said "4 inches" and saw that you are working in Imperial, still a great video!!! 👍

MichaelPallazola
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With the knife tool, you could just right click when you're done with a cut to "accept" it without leaving the tool. This way you can chain your cuts when doing multiple cuts. Then when you're finished press space to confirm (space bar is just more convenaient than the return button as it doesn't require you to move your hand from the left side of the keyboard). When I did learn this "method" it was trully a game changer and I did use the knife tool a lot more and trully more efficiently.

rafaelcarette
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Thank you so much for this, and the other videos.

I prefer subd. It gives me more of a feeling of being less caged between vertices and edges.
However things in modeling will change more and more strongly and quite quickly in the future.
Plasticity is setting a new standard. A mixture of nurbs-polygons extremely effective for hardusurface modeling.
The Blender ConjureSDF addon (and all other SDF-based addons and software that will follow) may become the best workflow to replace subdivision surface in the coming years.
Everything that is slow and tiring, if there are valid alternatives, is destined to disappear or shrink. IMHO, we are about at the beginning of this change.

matsy
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INSANELY INFORMATIVE I LEARNED SOO MUCH FROM ONLYY THIS VIDEO ALONE !!SUBSRIBED TO YOUR CHANNEL

KLOPTAKS
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Awesome! It can be used in many ways, I model stylized hard surface assets for videogames, and by using this workflow (maybe with less geo) paired with weighted normals and ue5, it easily gives a very clean and nice look.

Aenimae
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for someone who came to 3D from CAD, this method looks more obvious and logical lol. never thought that a lot of people prefer subdiv method better, until I read the comments

Erik-ptyw
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Great! Thank you for share your knowledge in video!

Nicola
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The video is really useful. Thank you for your work. But the strong side of "Subdivision" modificator, that it's non-destructive. So, it makes some future updates easier. If you build direct grid and you need to make some kind of changes in angles or lengths, you would have to recreate curvatures from scratch. So methods of work should be corresponded to tasks.

MrShkiperov
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Think I just did a PHD in some setting.. Thank you for these.

BoyceBailey