A different technique (Subdivision Surfaces)

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Great stuff mate, awesome to see another approach.. Edge flow is one of the most underrated addons out there, very useful. That crease trick at the end is neat.

PonteRyuurui
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0:15 that "....hello?" sounds sooo adorable, like he's shyly popping out of the door frame hoping we allow him to step in.
anyways great tutorial thank you!!

frappedelimon
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I love blender videos where I get to go that's a neat idea, I'll have to start using that!". Really incredible video, thank you!!

VeeTheGator
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you are actually the best teacher I've yet found, love how it's packed with practical tips :]

pro_gemer
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Honestly, this is a much more production-ready workflow than using booleans all the time. Sure, you can use booleans, but it should not be abused/used every single time for almost every single modeling task which in the end would always result in an odd number of edges or leaves a triangle somewhere after a clean-up or a messy-looking topology even if they are quads. When working on a production-ready asset, especially for FILM assets that could be sold as a Kitbash product, the topology does actually matter since the buyer would look for the most optimized model for everything. Easier to manipulate, easier to UV, easier to deform, etc... Everyone should thrive for a clean topology, not because It's a religion/fanboyism/quadboyism but because It's ready for everything production and It's a very good habit to keep at it.

kruzd
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Amazing! I've learned more here than some other famous channels.

thomas
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Thank you for this. You're right. This is way simpler. Also, lightweight on the addon too.

knightandlord
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Tip for someone who would like to make this model by himself: don't forget to apply the location, scale and rotation on your model. Without applying your add-ons will not work properly :)

pavelshulya
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This looks like a super ergonomic shape, I want to hold it in my hands lol

..
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This is much quicker and cleaner then watching Blenda Bros spend an hour cleaning up baaaad

I_am_Spartacus
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Really clear. Really fast. Really rad tutorial. Thanks!

coleorloff
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Something I've always liked doing is using a bevel modifier, with two segments, and a profile shape of 1. Set an angle limit of like 85, so it only does edges. Easy peasy non-destructive hard surface geometry. Not the best for when doing manual bevels, but you could likely do something with vertex groups or weight painting.
Regardless, solid piece.

galvanizeddreamer
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nice, your process was simple and elegant!

grmn
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Yo, this is more my style than mr ryuuruis tutorial, amazing advice! Instant sub

pułkownikkaczodziobyzpodlasia
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This one is definitely strategic modeling techniques than the original.

narom_bctp
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Pretty sweet! Nice job and well done explaining. I'll be downloading some of your addons.

joe_fabricator
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hey, I don't know if you'll ever see this, but this was a really cool video, enjoyed your style of explanation
severely underrated channel

gokulgupta_
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finally I found out how to do such shape! Thanks!

Andrew-icnt
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the things even though it looks smooth and nice, considering the polygon (faces) count it will be really heavy. For example exporting in the games and stuffs. Is there any other way where you can have a smooth surface without using much subdivision surface to reduce the polygon counts?

havinthiranv
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This is not only way better, but also easier.

Erickhetfield