Smite 2 NEEDED To Happen... Here's why.

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SMITE 1 could never reach its full potential. Hopefully SMITE 2 can!

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Frankly the fact that Smite even lasted this fucking long on a modified version of UE3 speaks volumes of how much people love Smite's core gameplay. A present-day engine for Smite 2 alone was enough to get me to re-install Smite 1 just to play the game again after a year. This is SORELY needed.

BrotherShaw
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Smite 2 needs a rewards system that teaches new players how to play, build & about the game and its mechanics. There's none of that apart from youtube. And it makes new players leave just as fast as they came. This system should be borderline forced, because most ppl would just skip or skim through, but forced in a manner that is rewarding

MrWEST
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Fun fact the UI on Smite 1 runs on flash, YES the FLASH that was used for those browser games back in early 2000s

stequ
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I’m looking forward to the upgrade in graphics but I will miss the charm old smite had with its animations, but trading charm for approachability from new players if definitely worth it in my opinion

elainesinclair
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The only thing I think is a mistake is running both games at the same time. When all the gods have been added to Smite 2, I hope the focus on it instead of continuing both.

Zathren
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My friend whos new to smite is very excited for smite 2 because the cast is smaller. Smite one has a huge cast but in smite 2 starting out with a small pool means he can learn the gods quicker and not be so overwhelmed

Sethafella
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Mobas just aren't new player friendly at all. Either you take the time to learn or you don't. Also be prepared to die on cooldown. That's why smite2 will be probably the best opportunity for new players, since everyone will be learning.

bobbylong
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Pre-Alpha Smite 2 already feels incredible to play, it would be impossible to continue to incorporate new systems on Unreal engine 3. The sky's the limit using unreal 5. Like it or not this was needed for the longevity of the franchise.

PoobahParker
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Prototyping with UE5 is a huge thing.

Playing with abilities ideas for a new god you don't need a team of programmers behind you. Get a generic model, figure out the ability you're trying to create. Spaghetti code a quick example in place with blueprints and then you have something you can show off as a reference to for it to be programmed efficiently.

PirateDion
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Just not having to deal with spaghetti code anymore is going to do wonders for the game. I most excited about the posibilities for god design now that there should be less domino effects for adding and changing things. This is prime opportunity for some much needed reworks, ajustments for transition to Smite 2 and some new ideas that where maybe a little "too inventive" for the UE3 spaghetti code we had before.

kam
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The most important thing that needs to be accomplished with smite 2 is growing the player base and visibility and i believe it can but that's up to the new players willing to learn the game if they've never played a moba. Patience is the overall objective

PhantomBracku
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Been playing since Season 2 Xbox closed beta and I couldn’t give less of a shit about my skins not transferring.

I am happy enough to know that I supported this game for almost a decade and I will be purchasing the founders pack even if I get an alpha key.

Sure, smite has bad things going for it, but regardless of the community’s stance on the skin situation, you can’t deny that Hi-rez/titanforge love this game enough to do something like this.

paradonyx
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It's hard to put into words how much of an improvement ue5 will be over ue3. Not only is better and faster to make content for most developers nowadays know ue5 and not ue3 which means hi-rez had a very small pool of people who they could hire that didn't need on job training.

cultofcringthulhu
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Good points here, I was never a fan of MOBAs until my brother introduced me to smite about 2 years ago. Now i love smite and am excited to see what Smite 2 will bring

erickg
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you talk big and all about skins but paying a lot of money for skins in a free game and then loosing all of them is in no way a good trade.

ice_panda
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As an Overwatch player I’ve wanted to play Smite for a while, cause I love games with abilities and roles. But tbh I literally just can’t figure out how I’m supposed to play the game, there’s so many factors and layers and I can’t seem to find anything to really teach me what’s going on and what I’m supposed to be doing. My 3rd match ever I got yelled at by some weirdo in game chat for not playing right. Hopefully Smite 2 is a fresh start for newer players to hop into because I’d like to play.

Barrnickle
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I really think Smite 2 will help bring Smite up to par with other games. Both the graphical and gameplay systems in UE5 will really help improve performance overall.

XanderOnYT
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Dude I absolutely love my sons in game….. I like it when some gods have several skins that I like and I get to pick between them so it’s different every game…. But idgaf about that if it means I can play in ue5. I’m a positive person so as soon as I heard about smite two I was instantly happy. All in. The only reason I was sad about it was because it’s a whole year away from release…..

HardxCorpsxKali
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One thing that I desperately hope that they fix in Smite 2 is the tutorial. Smite 1's tutorial is complete dogshit, and it's one of the main factors that prevents new players from getting into the game due to how brutal Smite's initial learning curve is.

sushiroll
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Ive worked briefly with ue3, and worked more recently with ue5. The difference cannot be understated, ue5 will allow Hirez and Titan Forge to really make a brilliant game, no holds barred. They already provide almost weekly content for Smite 1, while designing on an engine thats effectively like fighting with both hands tied.

Also, skins have, and always been, purely cosmetic. Smite 2 vanilla is gonna look better than any skin ive purchased, and theyre giving me that for free.

FatWithAPh