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Developing a tactics engine in Godot

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In this devlog of sorts, we'll look at how I'm structuring the game engine for my future tactics game using Godot. Topics include level structure, unit structure, and action management.
What I'm making: 00:00
Level structure: 01:28
Unit structure: 06:00
Godot 3 vs 4: 08:22
Actions: 10:33
What I'm making: 00:00
Level structure: 01:28
Unit structure: 06:00
Godot 3 vs 4: 08:22
Actions: 10:33
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