I tried 'Manor Lords'...

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Set in 14th-century Europe, Manor Lords is a city-builder game which also includes real-time tactical warfare. The game's three different modes, titled Rise to Prosperity, Restoring the Peace, and On the Edge, are differentiated by the aspects they focus on: Rise to Prosperity and On the Edge respectively emphasize growth through city-building and conquest through warfare, while Restoring the Peace gives a more balanced experience. The game offers a degree of customizability, with players able to adjust in-game values such as starting position and off-map threats.

The city-building aspects focus on expanding an initially-small settlements through gathering resources and expanding trading networks, while managing threats to the settlement's internal cohesion. The game's emphasis on in-depth historical accuracy means players must manage six individual types of taxation, and balance quick growth with natural aspects such as weather and the possibility of environmental degradation. Manor Lords, normally viewed through a top-down isometric perspective, also includes a feature which enables players to explore their settlements using a third-person camera mode.
~ Wikipedia

TIMESTAMPS:
Intro: 0:00
Gameplay: 0:35
Conclusion: 20:02
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the 3rd person walking around your village sold it for me

PurgeEvilTV
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Finally, a colony sim game where you can play as an avatar instead of hovering above the town like an ethereal god.

KenLinx
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Game: has tool that allows you to build irregular plots.
American: Let's build grid shaped suburbs!

Trploid
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An early access game built by one person outperforming AAA multi million dollar game is the literal epitome of the game industry now days 😅

dosomething
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people need to remember there is a difference between a multi million dollar company putting out early access a week before the launch as a paid bonus and a solo dev putting it in early access to get actual feedback

alphamuplays
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Blows my mind the requirements for PC being so low. Next level optimization from such a small team

XiLock_Alotx
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After watching shogun…..I want this but in feudal Japan! Imagine designing your own castle and adding traps for intruders/raiders.

LilScotty
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I love how Luke put the corpse pit directly in the middle of his town. 😂

CarterElkins
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I don't get how you can say the preparation aspect of the military is a weakness ??? It would go against the whole scheme of the game if you just go to battle at any time without collecting the necessary resources and equipment.

aaronbbx
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ITS ON XBOX GAME PASS FOR PC if you have it, since no one likes to tell people.

Tex
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Games really good after 2 hours.

It isn't pointlessly hard, but you can amp up the difficulty if you want. The way the roads and buildings snap into place makes this really easy to play. It isn't hard at all to make it the way you want.

Lots of resouce management. You have to take people away from foragers huts in the winter, and then use them in something else. All of this is easy and pretty much self explanatory. Really easy play here.

bvyup
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I was happy to see that the Steam reviews are pretty good so far. I bought a copy of the game just to support the dev.
Looking forward to trying the game when I get off work.

King-O-Hell
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I'm glad people seem to be enjoying this game. Hopefully it keeps being supported for a while because there's so much they could add if they wanted.

MasterTangerines
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0:36
Luke just going with the good old american grid style

redbubbit
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The background music in the beginning bought back that Witcher 3 nostalgia.

juandeandrade
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People are so goofy that they will purchase a game that is openly and very clearly in Early Access and then complain as if it's the final product. Don't complain! Report your thoughts thoroughly and let the company build from your feedback.

TonyFapioni
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A medieval city builder that's got so much hype around it that even Luke Stephens covered it.

anonisnoone
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I got it the day it came out and been hyped for it for ages. Suffice to say that I'm mostly very pleased with the game so far! I began to grasp the sheer scale of a single gameplay loop when I expanded into my second territory and remembered that the end goal of the basic game is to command every territory on the map while I've already sunk over 15 hours into just one (huge farming village, all those morgans need lots of people to farm them) plus the first tier progression of a second.
Only real complaint so far is the timing of the farming system. The system is set so that harvest must be done by October, so you MUST have all your crops harvested by the end of September or you will lose them by the game "resetting" a field for the winter. and changing it to whatever your next crop rotation is. This proves to be rather inconvenient if some of your fields have fallen a bit behind on the harvest schedule. I've repeatedly lost anywhere from a quarter to several morgans worth of crops. I tried to fix the situation by simply preparing the fields sooner, i.e. plowing and sowing my wheat in the fall and letting it overwinter (actually how it's done irl) to then begin growing on its own in the spring, which would give me a little more time come August/September to get things harvested. As it stands, this hasn't worked for me, as the farmers will just re-plow and sow the already plowed fields once the snow is gone. If you have large fields and are trying to maintain the food/population balance while still having enough people to work the fields in a timely fashion, the October reset is a challenge to get around.

GotA-doob
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It would be great if this game could customize the appearance and clothing of lords in the future, and even have a family system.
In other words, having your own home allows you to see your family walking around the city at any time.
You can even hire subordinates or assign family members to manage certain positions for you. If these features are added in the future, this game will be worth playing for me.

CocoLeeYi
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That army was not there to attack you. They were there to attack the bandits for the other lord that’s off the map

timhudson