Creepy and Weird Stuff in Old Minecraft

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In honor of Halloween approaching, I thought it would be real fun to make a video like this, where I just sorta talk about various creepy stuff relating to old Minecraft, as well as the general experience of being a kid and hearing about these things. + a mini world update :)

I'm playing Beta 1.7.3 using the Betacraft launcher and an Old Cobblestone texture pack.

World seed: 2943994393397367345
2x2 Tunnel: x -393 z -1184
Dungeon with "door": x -527 z -1067

White Eyes Original(?) Post:

White Eyes Video by Ossy Flawol:

C418’s page about Volume Alpha:

Original Disc 11 Theory Post:

“Minecraft Alpha 1.0.16 Versions”:

“Old Minecraft Reuploads”:

Very Strange House in Minecraft That I Did NOT Build...

More strange houses we did not build!

Music used:
C418 - Thirteen
C418 - Excuse
C418 - Dry Hands
C418 - Key
Runescape OST - Book of Spells
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I’m getting a lot of comments suggesting that I made the tunnel lol. Check the description! I gave the seed and coords so anyone can verify that it is infact natural gen. I was originally planning on mentioning this in the video but I forgor :/

dialko
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Old minecraft is a liminal gem. I loved when a small update would come out and one of the bug fixes was called "removed herobrine". Made it more real for me as a kid lol.

jedadaspirited
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Playing old Minecraft as a 9 year old kid in 2011 was the scariest when playing alone down stairs in the family computer room while your whole family is upstairs asleep at night.

alejandrohernandez
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I think the difference between old minecraft and modern minecraft in terms of horror and paranoia, is that old minecraft didn’t have as many mobs that felt “intelligent”. There weren’t villagers, piglins, pillagers, nothing. Just you in a vast, empty world where the smartest things were skeletons that shot at you. In that desolate environment, the idea of something being there, something intelligent watching you from the shadows, something left in this world watching you and you’re entering it’s territory without even knowing, that’s scary!

julesjewels
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I was a wee lad playing an old version of pocket edition back then.
One day, on a cliff face, I saw a single cobblestone block.
It's Impossible I said to myself. I spent days forming a base near the cliff. I was afraid to look at it.
As days went by, I stepped closer and closer to the anomly, building a bridge and a platform around the block.
Finally I mined the cobble to see what was behind it.
Turns out it was just water and lava spawning too close to eachother.

adurrezzak
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Old Minecraft just had an unsettling atmosphere. It’s substantially darker than modern Minecraft, textures are harsher, sound effects sound a little more distant, and caves are more cramped. Especially caving in old versions, darkness is genuine darkness and the caves are cramped, there is a lot more room for the unknown than there is in modern Minecraft. Obviously modern Minecraft HAS “scarier” things to be in caves, or greater threats, but you can see mobs in the dark and caves have opened up, you don’t scare yourself as much as you do in older versions.

dpear
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i think the reason why old minecraft is scary is because its so simple. nowadays, theres so many features that theres lots to think about- but back then, it was a lot easier to let your mind wander

alywayart
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i remember getting lost in my old world after exploring 1000s of blocks out and i couldn’t find my house; so i just decided to make a new base. about a year ish later i found my old base, and idk the feeling it was just nostalgic and melancholic i guess
edit: this was on xbox360, when i was a stupid kid who didn’t know how to use maps or coords lol
edit edit: ik it was actually 100s of blocks on 360 ver, but i was a dumb stupid kid and it felt like 1000s of blocks

ollietheUgly
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For the guy who found a base that he didnt build: i once had a singleplayer world where i spent 3 years building a city etc. One day i lost it and considered quitting altogether. I decided to start a new world and built a few houses and such and them went exploring. Terrain started looking familiar and then my city came into render distance, nearly all of my work was there, only a few buildings missing.

johnsmith-herf
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I once heard someone say that Minecraft was the first ever liminal space horror game, and the reason it worked so well was because it wasn't intended to be.

theneondragon
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Old minecraft had the feeling of someone was in the world before you if you get what I mean. I always felt like there could be some hidden scary story from past people there that just vanished.

zombae_gutz
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No horror game has ever scared me quite like old Minecraft.

emperorweskatine
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Someone did an investigation and found out that the house that wasn't built by the OP was actually a real bug, and that the OP did not in fact build the house. super cool video

luettexiv
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I really like the theory that the cave noises are your character hallucinating, because just like you, they're going crazy from the loneliness and liminality.

craycraywolf
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I never believed in Herobrine, but the idea of an invader, an outsider infiltrating your single player offline world is inherently creepy for any game. I feel like all of us have freaked ourselves out wondering what lies in the un-lit sections of the deep caves or around the next tree in a dark forest.

PanzerMan
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For some reason the creepiest minecraft fact I’ve ever heard is that very very rarely, there’s a game glitch where some caves are just one cave. Repeated exactly over and over beneath the soil. And you could play for years without knowing. I’ve literally no idea why it freaked me out so bad when I first heard it.

yearsold
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29:50 Had me giggling. It was not what I expected

ShroomAndRock
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Considering just how eager mojang used to be to run with the Herobrine hype I think it's a shame they never added some kind of fog effect that would creep in occasionally in the mornings

thomasdevlin
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At 4:55 you talk about the tunnel that starts 1x3 and ends up 2x2. Herobrine aside, I think it's creepy for a different reason. That tunnel structure is what most people dig for a first-night 'hobbit hole'. A narrow opening followed by a wider utility space. That's the remnant camp of a long-dead player. Their equipment was taken or decayed, and all that's left is the clearly man-made cave

Grimpy
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Looking at some of the weird terrain generation in the older versions, it's clear to see what the main source of fuel for the whole Herobrine myth was. From unexplained 1x2 tunnels, to the infamous "herobrine rooms" in caves, to small sand pyramids, the limited and sometimes broken procedurally built world would create small anomalies that resembled things we the players would do. This gave the illusion that either someone was there before us, or someone was right there with us, watching and waiting for these "hints" to be found.

smallrug