Very Creepy and Weird Stuff in Old Minecraft

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More creepy and weird stuff in old Minecraft! In this video, I cover some more topics that I didn't talk about last time. Some of them are actually quite spooky. Hope you enjoy and Happy Halloween! :)

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Last year's video:

I'm playing Beta 1.7.3 using the Betacraft launcher and an Old Cobblestone texture pack.

Things I mentioned in the video:

AntVenom's monolith video:

Phantom Player examples:

Zombie Town video:

Monster wiki page:

Monster video:

Copeland Herobrine stream!

Who is Herorbine?

Very Strange House in Minecraft That I Did NOT Build...

Trone(y)sauce's "Strange House" Investigation:

Music used (some slowed):

C418 - Thirteen
- Excuse
- Dry Hands
- Key
- Mellohi
- Clark
Earthbound OST - Giygas Intro
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The Phantom player phenomenon is absolutely real and one of the reasons i couldn't play Minecraf alone at night back then.

JoshBlueMoon
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Honestly, I find the vast, empty landscapes to be an eerie part of Beta, the land stretches out for actual miles but nothing resides on the land other than foliage.

JojamationsOG
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13:29
Tought we wouldnt notice.
Top left, in cave.

nyitdom
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15:32 as a rational explanation a Creeper blowing up on its own would also be creepy af cause they only register players as enemy

mechanoangel
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I remember that "Who is Herobrine?" video genuinely putting the fear of god into me as a kid with the silent hill music giving me this freaked out morbid fascination until years later when I booted up imovie for the first time and saw where he got the slide backgrounds from

KeejTV
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Fun fact: The fog in beta versions changes brightness based on the light level you're standing in. If you're on short or tiny render distance it'll be very evident, because if you walk underneath one of the bigger trees the fog will go gray. I'm sad they removed that feature, because you may have noticed that in modern versions, the fog in caves when parts of it are out of render distance is just _stark_ white, or maybe a blue-black if it's nighttime. In beta that fog would be dark _no_ matter what, because you're encased in darkness.
It added a level of atmosphere that I miss.

FyreofShadow
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The phantom sound you're hearing is a placeholder sound. In early Minecraft, there's a placeholder sound for blocks to send out when they want to make a sound but the game can't figure out which sound to make. It's referred to as "none" in the code. This has virtually the same properties as the sound of stone block placement. It might've been caused by too many mobs standing on the same block as they were pushed down by flowing water, so the game tried to grab their footstep sounds and instead made the "none" sound. Have a look at the history of block sounds on the Minecraft Wiki, will give you some helpful details

jackeldridge
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There’s something so empty and cold about old Minecraft, yet I spent so much time playing it as a kid. I wish I could go back to those days.

MKMBrick
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the cave update was the perfect opportunity to bring back void fog, im sad to see it be forgotten. i feel like it would add so much atmosphere to the deepslate layers, and the issue of making building annoying would be alleviated since you have so much more space underground to work with

illybee
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The bit about the random blocks being broken, those noises, I remember once when I was with my grandpa visiting a relative, he let me play on his laptop and I was playing a pirated version of Minecraft. I was just playing like you would until night came, and all of a sudden I heard the sound of stone breaking and being placed. I was so freaked out after that, I turned peaceful mode on. Then shortly after, I heard it again, and I didn't play Minecraft for the rest of the visit, let alone use the laptop. I'm glad to know though it's a genuine phenomenon and that I'm not just crazy.

SauskeHigurashi
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i think, what's more fascinating about the copeland herobrine stream being found, is that the guy who uploaded it, actually had the video uploaded on their channel the entire time, just privated, unaware that it was last media all those years

sycamorality
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One weird phenomenon I was never able to figure out was when I was a kid I had a creative world where I built like a long hotel-like structure, I was super happy with it. But then one day I saw it all destroyed. And this was a singleplayer world. Realistically it was probably just my brother going onto my computer and sabotaging it, but I still remember the feeling of dread I experienced after seeing it.

Mjauritz
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You're telling me those sounds were *not* the sounds of sheep eating grass? I distincly remember experiencing that.

theparticularist
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When I was like 12, I was playing on a multiplayer server - not sure which version it was, but it was one of the ones with void fog - and I turned around in my strip mine and a pixel in the fog made it look like there was someone at the far end of my tunnel and I just logged the hell off out of sheer fear and never rejoined the server LOLLL

GummybearOverLord
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Dialko rambling about random bullshit for 40 minutes? Yes please!

landman_
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God that Steve with human eyes vid at 26:15 definitely brought back some trauma, lmao

plexidotorg
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Great video! Something that freaked me out as a kid was how rather than Peaceful Mode preventing mobs from spawning at all, it would immediately despawn them right after. One of the first few times I ever came across an exposed monster spawner in a cave near the surface, the split second a Skeleton spawned, it managed to shoot me, and it scared me so so bad. Actually legitimately thought my game was bugged and hostile monsters were slowly getting through lmao.

angrilyscreaminghotdog
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1:47 Fun Fact: the Indev houses were later changed to generate made of wood walls and a stone floor, and the obsidian wall was mainly used as a compass as F3 did not show coordinates in that version.

4:14 also in case anyone was wondering, the terrain generation bug that caused monoliths was to do with generating flat areas of land. they were caused by an error in the Perlin noise generator when determining where to put hills and valleys because the reciprocals of small negative numbers are very large negative numbers. You will normally find them in and around flat terrain because when the "hill value went below 0" (large oversimplification) monoliths would generate essentially, as you said, flipping the terrain. Also very apt to point out that AntVenom is really the only reason that we know anything about them (even though he did not discover them)

11:11 as cool as void fog is, its very annoying to build with (the reason that I disliked it until its removal). The *REAL* coolest fog was the first fog added to the game from version 0.0.14a -> 0.0.14a_08! The fog was originally blue, and looked super cool! Have to say, probably my favourite fog :P

anyways, really really fun watch this one! As one commenter put it perfectly; Dialko rambling about random bullshit for 40 minutes? Yes please!

greffen
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Your videos always remind me of my elementary school days, when I first launcher Minecraft and entered a cave, just to be shot at by a skeleton and screaming so loud, that my parents heard me from the other side of the house.

Daeelldian
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I really miss the void fog, it should be a toggle option. It was so cool and actually made you feel like you were at the depths of the world. Definetely it so atmospheric, along the normal overworld fog. Also i'm happy how i just rewatched your vintage story and then this is posted! Yayy

petrus