All 50+ Modifiers in Blender Explained in 30 Minutes or Less

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In this video, I'll be explaining every single modifier available in Blender. This took a long time so a like or sub is appreciated as always.
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Timestamps and Links:
Timestamps by ukropian:
0:00 Introduction
- Modify
1:22 Data Transfer
1:49 Mesh Cache
3:02 Mesh Sequence
3:07 Normal Edit
3:44 Weighted Normal
4:22 UV Project
4:37 UV Warp
5:00 Vertex Weight Edit
5:34 Vertex Group Mix
5:54 Vertex Weight Proximity
- Generate
7:22 Array
8:01 Bevel
8:24 Boolean
9:21 Build
9:41 Decimate
10:12 Edge Split
10:28 Mask
10:43 Mirror
11:06 Multiresolution
11:40 Remesh
12:00 Screw
12:17 Skin
12:54 Solidify
13:20 Subdivision Surface
13:58 Triangulate
14:15 Wireframe
14:23 Weld
- Deform
14:53 Armature
15:38 Cast
15:57 Curve
17:13 Displace
17:32 Hook
18:22 Laplacian Deform
19:17 Lattice
20:04 Mesh Deform
20:30 Shrinkwrap
21:03 Simple Deform
21:37 Smooth
22:00 Smooth Corrective
22:15 Laplacian Smooth
22:40 Surface Deform
23:58 Warp
25:00 Wave
- Simulation
25:29 Cloth
26:54 Collision
27:25 Dynamic Paint
28:19 Explosion
29:09 Ocean
29:37 Particle Instance
29:48 Particle System
30:17 Fluid Simulation
30:34 Soft Body

31:31 Outro. Thanks for watching and stuff

A more in-depth video my Mr Sorbias:
Glab Alexandrov on Normals:
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Video by Daniel Krafft
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0:00 Introduction
- Modify
1:22 Data Transfer
1:49 Mesh Cache
3:02 Mesh Sequence
3:07 Normal Edit
3:44 Weighted Normal
4:22 UV Project
4:37 UV Warp
5:00 Vertex Weight Edit
5:34 Vertex Group Mix
5:54 Vertex Weight Proximity
- Generate
7:22 Array
8:01 Bevel
8:24 Boolean
9:21 Build
9:41 Decimate
10:12 Edge Split
10:28 Mask
10:43 Mirror
11:06 Multiresolution
11:40 Remesh
12:00 Screw
12:17 Skin
12:54 Solidify
13:20 Subdivision Surface
13:58 Triangulate
14:15 Wireframe
14:23 Weld
- Deform
14:53 Armature
15:38 Cast
15:57 Curve
17:13 Displace
17:32 Hook
18:22 Laplacian Deform
19:16 heehee thingy
19:17 Lattice
20:04 Mesh Deform
20:30 Shrinkwrap
21:03 Simple Deform
21:37 Smooth
21:50 more heehee thingies
22:00 Smooth Corrective
22:15 Laplacian Smooth
22:40 Surface Deform
23:58 Warp
25:00 Wave
- Simulation
25:29 Cloth
26:54 Collision
27:25 Dynamic Paint
28:19 Explosion
29:09 Ocean
29:37 Particle Instance
29:48 Particle System
30:17 Fluid Simulation
30:34 Soft Body

31:31 Outro. Thanks for watching and stuff

kxxxk_
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I quite like the " I should have been asleep 3 hours ago" tone in your voice

bunnywar
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You keep doing the videos no one wants to make yet everyone needs, and its amazing! One video idea, every hotkey in blender?

DeerryteTV
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Super easy, barely an inconvenience. I like that you snuck that in there.

Paz_Leigh
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10:30
I've seen the Mask modifier used a lot to hide topology under clothes in order to prevent clipping. You can make a driver to a custom property, then link the mask to the visibility of a clothing item, so whenever you turn the clothing on, the mask also turns on and hides the skin underneath

cynth
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Absolutely lost it at the Lapacian Deform segment, that was hilarious! Another great video Daniel, informative and entertaining. Thanks for putting this together!

Afrohawk
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as someone who mainly works with character models in blender, seeing you randomly draw in weights at 5:03 inflicted massive psychic damage on me

NegaTheImpmon
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Thank you soooo much! I've just started leanring 3d art and Blender with a small cource, and on my second lesson they suggested me to look for all modificators and suggested read all the official docs or watch videos of one guy who talks about each modificator for 30 mins. And that is kid of too much for brief look. This is really what every beginner need. Thank you!

AlienKK
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As an absolute beginner I am super thankful for your videos. Before your "explaining all nodes" I was absolutely lost when I should make a material. Thank you so much!

olestein
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Deforming meshes along a curve is tight!

itaialter
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The mask modifier is great when dealing with complex rigs, like i use it for eyes and clothes a lot. If you are working with a model that has animated clothes over a base mesh, you can hide the parts that would be under those clothes, so you don't have to worry about intersections and geometry overlapping. Also eyes generally have this glass like lens material over the actual pupils so it sometimes gets hard to see where your character is looking. Yeah, all of this could be solved by proxys but I'm lazy, so the mask modifyer gets rid of snything complex I can't just hide on the outliner

FractalParadox
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Yo I feel like I am actually going to cry??? I learned more from this one video than years of tutorials and professional tips and q&as

I'm so happy I could throw up, thank you bro

This is literally what I've needed for so long. I hope someone else who does 3d art could use this / finds it helpful. Blender is a free program but learning how to use it is the scariest and most daunting thing, and not many people can afford to take the time and money to take classes on it. So for a truly free blender experience, it's just heartache and fear. But not anymore. I owe you my life.

vaszgul
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This is one of the most useful things I can use

digitalboost
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As a slowly learning Blender Artist, I want to say how appreciative I am of you making these videos.

doshile
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I really want you to know that people really appreciate sincere efforts made by people like you. This is the kinda content that would need thousands of dollars to learn, but you do it for free. Bless you my good man!

nswij
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I have ADHD and I've been "self-learning" game dev for 5+ years, your Vids are a gold mine, my dude! excellent videos :D

xPancakeslyf
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18:57 " So yeah this is a very serious business, only pro uses "


19:00 : *extend head*

hafidhhh
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Have been watching blender tutorials for 6 years now, this vid is definately in my top 3. Thank you very much Daniel! This is awesome!

RufusVenture
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Timestamps for myself, ***=important
4:23 uv projecting
7:22 arrays***
8:25 combining objects ***

9:42 for low poly stuff
10:43 mirroring ***
11:41 cool stuff
12:01 screw ***
12:54 thicken a plane into an object
13:21 subdivision!
13:58 VERY important for low poly ***
14:15 wireframe
14:23 weld (very useful for tying up loose ends) ***
14:56 armatures
15.58 for bent scaffolding and things like that
21:42 smoothing ***
22:41 easy deforming
25:00 wave
25:30 cloth! ***
26:54 collision (important for cloth)
29:14 ocean!
30:39 soft body

cornifer
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I'm trying to learn Blender, but I happened to had the greatest laugh since the Covid pandemic started. Man, the Laplacian Hors-affe and Smooth Suzanne made me cry. Thanks for those explanations and making my day...

Mkichal