Unity Quick Guide - Input System

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Character Artist: Kenn Edwards

In record time, become a master of Unity's somewhat new input system. This will allow you to listen for actions rather than specific device inputs, and be able to switch between them without needing a ton of code to handle it.
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Straight to the point, with some humour mixed in. Reminds me of Miziziziz. Nice video!

dreamisover
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Now I can play using the KFC ice-cream machine. 10/10

SyPhase
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The "Package" pun though... man, I'm still laughing!

Vacuum_Decay
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I love the moist kritical energy in this guy

wallstreetsplooge
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I love the puns. The speed made me watch 3 times but it is not a negative thing.
Yet, I would suggest making these longer. Not only for viewer, so they can follow easier, but also to meet monetization criteria easier. (Watch time with 1-min videos goes up super slow.)

Bruce.B
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How can I have things for tapping, holding and releasing the button with this?

sibel
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Why didn't you mention something for holding down/tapping the button?

sibel
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So, despite writing the jump code identically to how you did it, I couldn't see the method anywhere in the Player Input component event list.

I've officially given up on figuring out this esoteric thing but if I can get a pointer for whatever the hell I did wrong I'd appreciate it.

enkidorado
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Maybe a tutorial on head bob next time ?

forcepower