5 Tips for Better Platformers in Unity (With Code)!

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5 tips to make your platformers feel and play better in Unity!

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So summing up:
1- Small Jumps: 0:21
2- Hang Time: 2:45
3- Jump Buffer: 5:50
4- Look Ahead: 10:23
5- Foot Dust: 16:00
This was REALLY REALLY helpful! Thank you so much!

gdbaradit
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Cool tips man, foot dust sounds so weird lol :D

Danidev
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Wow. You did so many things I saw explained for AAAGES in other tutorials with just a couple lines of code and even with better execution - it's amazing. Thank you!!

rainy
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I've never really posted a comment on YouTube, but I wanted to thank you for all the videos you've made over the years. This video helped me tremendously. I'll be buying a bunch of your courses later, for sure.


Thank you for helping us pursue our passion!

minkysteve
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Also instead of making dust on input value you might want it to be on velocity.x, as when you move towards a wall and hit it it will continue to generate. Sometimes this might be desirable to show the player pushing stuff while drifting on the ground but in that case you might want a directional particle system so it will not generate in one place but show the opposite direction of pushing

spider
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Very very cool tips; I started looking for the "small jumps" issue, and discover things I've never heard of, like the coyote jump.
Thanks! It would be cool to keep publishing content like this.
Great work!!!

fabioburkard
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These tips are gold. I was thinking from quite some time that how will I do jump buffer, hang time and jump velocity. Thank you. You got a sub.

Ishmeetsinghis
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Thanks for sharing these tips.
I don't see myself coding it the same way, but they are pretty clever directions toward which to go.

clemguitarechal
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I love this style of videos. They have solid knowledge, and they tell you without trash talk.

fifnmarlindemann
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Thanks for the last tip <3 I thought of doing that myself and it kind of works but this tutorial made it more clean thanks so much

VinatsuYT
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4 minutes in and I'm already amazed, sooo good content. I appretiate it a lot, thank you man!

Pityon
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I would recommend for everybody that use a ground verification every time on Update or FixedUpdate to stop the verification for the first 0.1s after the jump, because if you don't do that players can press multiple times and the ground check it's gonna return true because he not movemed enough to stop the ground check to return false;

Another Tip:

Remeber to set isGrounded to false and set de hangCount to 0 when you jump to avoid multiple jumps before the count gets to 0.

yuriaugusto
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Nice one James! Can't wait to incorporate all these on my game!

random_precision_software
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this video is 100% priceless!! so easy to implement to my own code and it does make a great difference, u got a sub!

KBRAKID
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dude you have helped me SOOO much through your youtube videos and udemy courses. THANKYOU !

alexgeeves
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Mind blown at how you make all of this perfectly clear 👌

Usually ppl do stuff and im scratching my head and I leave out absolutely boggled. Not u mate.

Jump "king" bc this walk-thru is tops. Cheers.

evolgenius
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this video really helped polish my game further. THANK YOU SO MUCH!

projectlamentation
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This is gold, man! Thanks a lot! Game Feel really improved

VlakitusGaming
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Oh man, I finished your Udemy course recently. Love the way you explain things. Great tips and pleasant voice.
No homo

BAgodsmack
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This tutorial is so useful I spent like a day implementing each one

saif