The Secrets That Make Platformers Feel Good || Metroidvania Devlog

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In this video I share my progress on Microvania, a mini metroidvania game. Keeper is still my main project now, but I will likely come back to this after I finish.

(Next Program)
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Hello people, if you didn't read 1:04 I'll be finishing Keeper before I do more work on this game. This video was half done like 6 months ago but I wasn't sure I wanted to finish it till now, so here ya go

nextProgram
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"2D darks"
For some reason that got me😂

Love this little side project video! Super simple, but very entertaining😁

TheShelfman
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Yoooo glad to see you back! This game seems awesome, and I'm also super exited for more updates on keeper!

nivmiz
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6:03 i love how you just unchecked the global light to make it dark XD

ven
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I like when devlog YouTubers start branching out to different projects than their main game, it's when the content starts getting really interesting!

dazcarrr
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Put it in as a minigame inside Keeper, wouldn't that be good?

elaqgarahulelpon
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Hell ya ! The wizards back !
Get comfy cozy and enjoy
🧃😔🍿

StressHaze
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It's funny how I should view this as being generic, but making the character a mysterious wizard completely refreshes the experience. (My imagination tends to run wild.)

frost
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The hat bounce/flop is great. Such a small thing but it’s fantastic for immersion.

SuperDutchrutter
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Not another game dev who disappears for over 2 years :(

flygon
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So happy someone's using the Sprite Renderer to flip their sprites instead of local scale.

sslinger
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Your so awesome
I am so happy you uploaded again

n_ex
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Awesome side project! I really like how slimes spawn on top of each other when the bigger one dies.

Skeffles
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Streaming is nice to keep a core fanbase but being more consistant with youtube uploads is what's gonna grow your community in the long run

ghoma
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Great video & as someone who will be building a short game soon, there is lots here for me to learn. Thank you!

Kayotesden
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I have been waiting soooo long for another upload! Your videos are some of my favorite on YouTube!

CodingKricket
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background elements, like the bushes and trees, shouldn't have lines, or should be less saturated, even if they are on the same layer as the ground, so they won't seem interactive objects, and will make the level design/set ups clearer! :)

DeozWorld
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The aesthetics is so... consistent! :D Nice!

Tudvari
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To fix the platform bug, you could have the platform collision be disabled, instead of the player, and then toggle it back on after a bit.

tiredslime
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That glitch where the player clips through the ground can be fixed easily
Go to the Rigidbody2D and set collision detection to continuous.

Also set the Interpolate to Interpolate.

NathanTheCraziest