7 Platformer Mechanics You NEED to Play | Game Bites

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Nintendo consoles are perfect fits for platformer games, from mainstream Mario Odyssey to indie titles like Celeste. From these games, we have gotten so fantastic platformer game mechanics that need some discussion and praise. So that's what we'll be focusing on today in this Game Bites bundle!

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#gamedev #gamemechanics #platformer
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Hey everyone! About the Bomb Chicken and Mega Man 11 bits:

The goal with this series was to build up an anthology of different combinations of game design mechanics bundled for various needs. I appreciate all of your feedback on it and I understand your thoughts on the matter. Thank you for checking this one out, and I'll work on this in the future.

skipthetutorial
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Also, while I really appreciate how much love and care goes into retro platformers, I'm just getting a little bit of "hi-bit fatigue". Like, yeah the Messenger looks fun, but from an aesthetic point of view, I think I'm just done playing faux 8-bit games for a while. Still, it's good they enhance those primitive designs using modern design philosophy.

VideoGameAnimationStudy
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Bomb Chicken is made by Nitrome? Crazy! I used to play their games on Newgrounds all the time as a kid.

SuperTwoU
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Show Notes:
- The Messenger Cloudstep (0:48)
- Celeste Climb (2:17)
- Bomb Chicken Bomb Lay (3:50)
- Sonic Mania Drop Dash (5:18)
- Mega Man 11 Double Gear (6:58)
- Shovel Knight Gold Drop (8:41)
- Super Mario Odyssey (10:08)

skipthetutorial
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I’m so glad that you talked about Celeste! I love that game, even though I wish it was a bit longer.

theshoeman
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Nintendo has to be the father of platformers. No matter how many platformers Xbox or Sony will make, nothing can beat a good old mario game

vuppet
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Bomb Chicken looks really fun. And I agree with you on Mario Odyssey; the whole game flows together so well. Mario has always been about jumping to some extent, and Odyssey made it super satisfying.

NathanScott
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God DAMN you grew over the past 3 years!! Im rewatching this video and noticed you went from 800 to 5 million!

ScoutOW
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The likes and comments keep going up and in the end I won’t be remembered

ammex
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Good video! Just work a bit on the footage. I knew all the games, so I knew what you were praising the games for, but especially for the messenger, the clips were unrelated to what you're saying! I'd suggest that when describing a concept, the footage should illustrate it right away! Would probably be much easier to follow (and understand) that way.

Don't take this as dissing or anything, you describe them well in your speech! It's just that you *start* with the messenger, and then immediately go and don't illustrate by example. Might get some viewers confused and click off, even if the other games show more of the mechanics.

fy
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Found your channel a few days ago and I love it

nheeson
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Hey Skip, this is prolly gonna get mixed up in the other comments but i still wanted to say I'm really loving these videos, you dont suffer from the normal problems that most starting youtubers have, like bad mic quality, overly long intro, etc. I'm serious when i say you have an incredible amount of potential to make this a career! I really look forward to the content youve got in store for us!

aronthegreat
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Oh man, I could go on about how much I love Celeste... I’ve never played a platformer with such a meaty story (that doesn’t slow down the game in anyway), and is still able to maintain amazing platforming sections! I truly appreciated the game when I did Chapter 7 C-Side and spent HOURS, as well as over 1000 deaths until I could finally beat it. But somehow, I never got frustrated, which still baffles me to this day...

On another note, I think Hollow Knight should’ve been included in here. Not only do I think it’s the best Metroidvania out there, but it’s my favorite 2D platformer of all time! If you haven’t played it, what are you waiting for! And it’s only $15... Feels like a crime getting such an amazing game that can last over 60 hours for 100% (not counting all the DLC and hard mode...) for only $15.

yoshiminer
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Shovel knight's game mechanic of losing your gold when you die works great, but another similar concept that I think is executed slightly better is from hollowknight. In this game, you collect "soul" from attacking enemies, and this soul can be used to either cast spells or restore your health. Before getting any upgrades, you can only store enough soul to preform up to 3 spells or heals.
But, when you die, not only do you lose all of your money, (a much larger risk than in shovel knight) but you also have a crack in your soul container, making it so that you can only store 2/3 the amount you normally have.
Of course, all you have to do to retrieve your gold and fix your container is to defeat a shadow spirit haunting the location of your death. Be you are at a serious disadvantage with less soul at your disposal, and it can be tricky to defeat the shadow spirit without getting killed again, therefore losing all the money you had originally forever.

Luckily, later in the game, you can summon your shadow spirit to a safe location to easily take it out by paying a gypsy with a harder to find collectable, the rancid egg. These eggs aren't too tricky to obtain, but getting a lot quickly can be a chore. So do you spend the egg that you found, knowing that it's going to be a bit of a pain to find more, or do you risk losing your money and take on your spirit surrounded by the enemies that killed you?


I feel that this is much better that shovel night. In that game, if you miss a jump or die to enemies, you can try again, and the biggest risk is losing a bit of your gold.
But in hollow knight, rushing in and failing means that gold is lost forever. It adds a layer of risk and strategy to dieing. And I love that.

(ps, I might be biased, because I've been playing hollow knight for 10 hours this week, and I'm in love so far)

daughter-of-sappho
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Aww yeah! Simplicity is the mother of necessity, with direct platforming done this well towards phenomenal titles as these.

destho
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It's funny, the drop dash in the Sega Ages Sonic 1 for the Switch is weird, it still _works_ but its momentum is based off Sonic 1 physics and not Sonic Mania's, so it's not quite as quick as you're used to. I still don't know why they haven't released the iOS remasters on consoles yet.

VideoGameAnimationStudy
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I was just playing Mario Odyssey as this video popped up in my notifications
I agree with those that I have played and I'm curious about those which I haven't (sadly no money to spare but that can be fixed later)
Not much to add here, just wanted to drop by and send support your way 😛
Keep it up dude, your videos will only get more viewers as time goes on and I'm glad, you deserve them

carlkoopa
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Just curious; have you ever attempted the "Clear chapter 1 without dashing once" challenge in Celeste?

mariocraft
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honestly some games gave us a new way of solving a puzzle.. like celeste have more than one way to travel a big distante with is lessons

light
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great video as always, love ya skip, but if i were to include shovel knight, i would choose the dash of specter of torment

weegpp