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A video-gaming system to measure event related brain activity in research
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Dr Nicholas Badcock, Faculty of Human Sciences
Nicholas and his team have validated a commercial gaming system for the measurement of research quality event related brain activity. In doing so, they have overcome a number of limitations with traditional methods which revolutionizes the scope of their research due to the efficiency and portability of the system. Where previously they were restricted the laboratory, this new system extends their research environment to schools, homes, doctor's surgeries, and even zoos! This significantly enhances their research with respect to the number and variability of individuals they can test which will have direct benefits to the validity of their research and its impact.
Nicholas and his team have validated a commercial gaming system for the measurement of research quality event related brain activity. In doing so, they have overcome a number of limitations with traditional methods which revolutionizes the scope of their research due to the efficiency and portability of the system. Where previously they were restricted the laboratory, this new system extends their research environment to schools, homes, doctor's surgeries, and even zoos! This significantly enhances their research with respect to the number and variability of individuals they can test which will have direct benefits to the validity of their research and its impact.