How to Adjust Object PIVOT POINTS in Unreal Engine!

preview_player
Показать описание
In this video, learn how to temporarily and permanently change the pivot point of imported objects inside of Unreal Engine! You can use this to change object insertion points, rotation, and distance from the pivot point in Unreal Engine!

LINKS
UNITY ASSET STORE

Disclaimers: All opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

The Unity name, logo, brand, and other trademarks or images featured or referred to on my YouTube channel are licensed from and are the sole property of Unity Technologies. Neither I nor this YouTube channel is affiliated with, endorsed by, or sponsored by Unity Technologies or any of its affiliates.

TIMESTAMPS
0:00 - Introduction
0:19 - How the pivot point affects your assets
0:40 - Temporarily move the pivot point with the mouse and the gizmo
1:50 - Making the pivot point change final for an instance of an object
2:12 - Move the pivot point by clicking on a location
3:44 - Changing the pivot point of an imported object in your library
5:30 - Making pivot point changes to objects with LOD's
6:55 - How changing the pivot point adjusts the import location of an asset
7:50 - Other Unreal Engine Tutorials
Рекомендации по теме
Комментарии
Автор

Hi everyone! Let me know if you have any questions about object pivot points in Unreal Engine in the comments below! :)

TheRealTimeEssentials
Автор

The reimport method fixes my problem, thanks a lot!

dejavu
Автор

Can somebody explain why it is so hard for Epic to do such simple pivot adjustment? Every single 3d app I know does not have such issue. This is completely ridiculous what Epic has done.

TheThebeep
Автор

You have best tutorials by far! thanks

Milan_
Автор

my problem is when move the camera on the z rotation the pivot doesnt change with it

weshootfilms
Автор

I just found out that I need to change my FBX's transform (Maya for example) settings as it uses a different axis...

mr.j
Автор

Hello there, do you know if it's possible to set the pivot point in blender (very precisely) and import it in Unreal engine 5? Thank you. I love your channel!!

malekkinos
Автор

But how to change the pivot directions every time i import from sketchup my axes are not the same and its hard to move objects along the wrong axe and direction

najimohamed
Автор

Looks good, but it´s not working on my UE5. It failed to reimport. I found this video because I only want to rotate my Pivot-Point 45 Degree. Because if I want to move a wall straight to the side I have to move it with grid and then do f.e. 3 steps x and 3 steps y to move straight to one side because all other objects are 45 degree to the starting direction. Maybe I missed something because I am a complete beginner. All in all I think this video here shows what I want from 5:00 on. But I also don´t see "show pivot" and rotating and reimport is not possible with a mesh (cube) in my UE5. My goal is to rotate pivot points on brushes.

techno
Автор

When I press re import + lods it makes me go through my entire pc to find that one file that I have 0 clue where to find it. Your one just instantly saves. You didn't have to search at all.

UpTopYuki
Автор

To be fair, the asset pivot points should be set up correctly in the first place by the prop artists. There really shouldn't be any need to set these up in UnrealEd for basic floor snapping etc. Still extremely useful for re-positioning them when you need to though.

blazingsaddle
Автор

eI need to bring the object to the pivot and not the pivot to the object ..

brainboostltd