How To Modify The Pivot Point! [Beginner Tutorial - Unity 2019]

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👍 How to change the pivot point in Unity.

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Changing the pivot point is one of the most frustrating things when beginning with unity. Thanks to you.. its easy now.

WusterWasti
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If this doesn't work for you make sure your tool handle position (in the toolbar) is set to "Pivot" and not "Center"

Qwertinator
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Everytime I search YouTube for help I always find one of your tutorials, haha, keep up the great work!

Jono
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WHEN I ADD MY CUBE IN EMPTY OBJECT POSITION OF EMPTY OBJECT CHANGES AUTOMATICALLY TO CENTER OF CUBE AND I AM NOT ABLE TO MAKE THIS TRICK WORK

aryankhandelwal
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My 3d rotation isnt working like yours. I drag my tube onto the game object (empty) but it still rotates on its own

lachlanweigel
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Thanks man, simple and to the point tutorial!

varuntaneja
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thanks a lot man ❤❤🌹🌹
i am working/learning Unity since 2 years, this is the first time i know that you can change pivot point in 3d

Basel-llfj
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i thought i was going to need some complicated setting, but a simple empty object saves the day again.

BobTheBuilder
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that 3D pivot trick is so cheaty and I love it lol. You really made my life easier with that one, I appreciate it

Merinis
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how have I not seen that Center button before!? 🤦‍♂️ great video, thanks.

beardordie
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I got my 3D object (a vertically elongated cube) to pivot off it's own center by doing this:

1. Create an empty GameObject (to serve as a pivot point for the 3D object).
2. Make the 3D object a child of the empty.
3. Set the 3D object position away from origin. The amount of offset depends on the object size and affects the distance from the pivot (for example I set position to x:0, y:3, z:0).
4. Rotate the empty GameObject (not the 3D object) along the z-axis.

The 3D object is made a child so it's co-ordinate space is now with respect to the empty GameObject.

If you want to move the 3D object in your scene, do it by setting the position of the empty GameObject instead.

The "Pivot" and "Local" toggle buttons affect how you use the editor UI and don't matter if you rotate using code.


I thought of giving my take on how to approach this using first principles. I just started with Unity so please feel free to correct my understanding. Thanks to the video I learnt a great deal.

dageddy
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Thank you the pivot/center toggle was exactly what I needed!

matthewtimmermans
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If only this worked. My Empty game Objest just inherits the Pivot of the Child object.

Ryan_
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Thanks, exactly the info I needed, super concise :)

skirkley
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Note: if you are generating sprites on the fly with a script (for example you're downloading them from the internet), the Sprite constructor has an overload with a Vector2, in which you can adjust the pivot point. 0;0 is bottom left, 1;1 is bottom right.

pitaya
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thank you so much! ive been struggling for days!

zeelo
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Wow you deserved so many subscribers. Your video quality and editing is prefect. The concept is explained very well. Thanks!!!

EnigmaStudioPro
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I wished they let us edit the pivot in Unity already, rather than have to summon an army of empty game objects every single time/go to 3D software :c

eloise
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Thank you Hans for the help! Greatly appreciate it. Wonderful videos!

fernandstrout
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Damn your tutorials are good. They have saved me so much time! Thank you very much.

mittensandsnowdrop