Behind the Scenes on MetaHuman Animator Showcase ‘Blue Dot’ | Spotlight | Unreal Engine

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#MetaHuman, #MetaHumanAnimator, #BlueDot, #DigitalHuman, #UnrealEngine
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I would kill for them to do a deep dive into their process.... Kinda like how Quixel did the medieval environment deep dive. Like, what are extra steps they took on the model to nail his likeness, add custom clothes, custom hair, custom skin textures? Did they just use mesh to metahuman to make his face? Or did they use any custom scanning workflow? And also What mocap tech did they use, and what was their cleanup processes like? Please, I must know!!! :)

jakelofgren
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Props to everyone who worked on this project. Soon movie studios would have to clearly specify that their films are either live-action or animated because we would not be able to tell the difference just by looking at it. Lol

kennetherhabor
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I'm always excited to see new releases of ue!
Thank you epic!

perfectionist
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Please introduce the best motion capture system for live recording of body, fingers, and face movements in Unreal Engine that you have used in the same project.

hadigarsooei
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I wonder what mocap system and cameras they’re using, wonder what facial capture they’re using too

truthbringer
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Can you tell me Sir which depth camera you are using because in iphone this result didn't I get?

artrush
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Yeah sure with high tech studio and big budget u can do anything !! Notify us when you made it accessible for indie developers like most of us !!! So far u only made it possible for Apple phones to match with metahuman ! What about Androids ?! Or do u have some sort of contract with Apple to create more customers for them ?!

Doctor-tsle
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It's not so hard to avoid uncanny valley ... just don't exaggerate emotions in the face like in that advert unreal did, lol.

shadesofskittles
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The real world is over. Unreal engine is now the real world lol

perfectionist
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*Not realistic for an indie..*
The tech is supposed to be empowering us, not creating barriers.
Is everyone supposed to have access to a warehouse? cameras on rails? a makeup artist to put dots on your face? 3 guys at the ready to look at the monitors? and the budget for a motion suit and all the bells and whistles to compete with this? When is MetaHuman and motions capturing companies going to focus on the individual indie with user friendly solutions? and when is Unreal Engine going to showcase that?

TheTruthIsGonnaHurt
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Unity can go ahead and liquidate their assets now. It’s over

Keji
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Why doesn't Epic release the full video of their course that they teach to animation developers trying to learn Unreal Engine professionally? Makes no sense to not at the very least let us watch what they learned. Gatekeeping this information is the wrong way forward...

yearight
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This demo was otherworldly, and watching it at 60fps instead of 24fps made all the difference in realism. Can’t wait for video games in 2030 to become as realistic as reality.

ncard
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As a unity dev, seeing this raises some red flags. What shaders are they using? Are they customizable? Are they dependent? Proprietary/locked? What's the rig? Can it be exported? What does importing your own animations onto a metahuman rig look like and is it even a compatible thing? If I wanted to write my own shaders would the metahuman model allow it it without all the magic evaporating? Etc.

Seeing something put together in an engine is one thing, but the tool has to still afford you the flexibility to do things that a game demands. If I needed to render the character in front of a UI, does it break the rendering dependences of the meta human skin/hair/eye shader? It'd be interesting to see just how flexible this can be.

TheUncutAngel
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It’s truly amazing what can be achieved! Congratulations 🎉. It would be amazing for you to breakdown how to achieve the lighting, camera presets and meta human animator fine-tuning.🙏🏻🙏🏻 For us artists the process is as important as the final result.

AlberXR
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Please Epic Games, can you release the eye shader that you used for this? It looks incredible! I would love to learn more about the process that was made to make this epic short film.

CGeneralist
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OMG. unreal engine is insane. The graphics is insane crazy real. I like to use the word "Insane." every time I see people blow up new video game realism.

screenapple
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Hey. Trying to get the industry as a whole to listen. These advancements are amazing. I get we need to promote the ease of use and breaking down how the technology works. But I think a video designed to show just how easy it is for experienced artist while reminding everyone that art is not free and the creator needs to still be talented and intuitive enough to come up with something amazing. Lately the talk around tech and ai and these programs is that " artist are no longer needed. " and this video is just another example of that why we do need artist and thinkers in this medium. But I'm suggesting we challenge the medium for everyone to see, including big ceos. Just a simple art project between 5 completely new artist and 2 experienced artist.

We need to have a definitive example of how brilliant the tech is but remind everyone that talent is still very much required and focused for those who are so quick to judge and claim that "some robot or ai will do all of this for me"

We need scope. Show scale. Provide hard definitive proof that imagination and creativity isn't something to manufacture nor should we ever doubt it.

Mrbeara
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This is the quality ImageMovers so damn wished to achieve

SuperWiiBros
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Quick question, does someone know what is the camera on the facial rig ? it must have depth sensor for the new metahuman animator.

luxeomni