10 LOST SECRETS in Poppy Playtime Chapter 2

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Poppy Playtime Chapter 2 is ON SALE on PC and Mobile for a limited time! Grab your copy here:
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In this video we'll be discovering 10 lost secrets in Poppy Playtime Chapter 2. Everything from deleted scenes, lost locations, to dozens of unused characters.

Happy anniversary, Chapter 2! 🎂
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I love how some of Mommy’s dialogue is censored, probably because of names/concepts that either aren’t used anymore or spoilers for future chapters, but it funnily comes across that she’s swearing.

stevenmattrell
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I love when game devs show their scrapped concepts! It's always so interesting to see things that were scrapped, but weren't left in the files!

Glitchboi
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“The player dosent even need poppy who cares if she got kidnapped” made me laughing

justplay
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one of my favorite things while watching this is that you and the team are really thinking about 'well, would this toy company actually MAKE this toy?'

It's just that extra level of thought that really does make Poppy's setting feel much more like a lived-in world.

binsoku
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This is something I think more game studios should do. Showing beta versions of popular games and reasons why they weren't included has intrigued me.

johngallagher
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Mommy's current death is plenty gruesome when you know that a spider's HEART and LUNGS are located in their abdomen. Watching it explode is the last thing that happens before she slumps over.

KeroTheInvincible
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It’s pretty insane to see how much had changed in chapter 2. From the designs of the locations, to deleted scenes, and most importantly scrapped characters and explaining what they could have been in the chapter. This was a truly interesting video to show us how much history that Poppy chapter 2 has brought around the table and I hope when chapter 3 finally releases we will also get a behind the scenes video of that chapter as well.

colekiesler
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Someone actually found out what mommy said:

“Huggy Wuggy always tells mommy when guest’s are on their way down.”
“Huggy Wuggy didn’t this time”

I honestly think mommy was concered about huggy because he tells her. Although in the real game, she couldn’t control her anger (i have a theory because she loved the kids, and she was alone when they were turned into toys). I think that’s why she killed bunzo and the mini huggies.

butterflyyy
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The design process for Mommy Long Legs is fascinating. As someone that loves creature design I love the trial and error process of needing to balance the realism of being a toy and also becoming creepy and threatening. The simplicity of the round abdomen was PERFECT.

geckohunter
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I think it was a smart idea re-doing mommy long legs intro not only so people have the objective and feel threatened, but also a dialogue standpoint cause i think it would've been a massive mistake if she told us who was giving her the kids instead of us finding out ourselves

hellhoundgaming
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I love how logical this guy is. ‘So we shrank the room, added a playground, and a cat walk for the people to Study.’ Good job guys.

jessicarichie
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Time stamps
0:00 Intro
0:33 Poppy’s Removed Chase
2:27 Mommy Long Legs Removed VoiceLines
5:34 Game Stations Lost Designs
6:33 Musical Memory’s Lost Design
7:09 Cassie Cutie-Pillar
7:57 7 Lost Toys, Daisy And Bunzo Bunny
9:05 Mommy Long Legs Lost Designs
10:45 Lost Toys
11:18 Old Factory Areas
11:42 Old Death Of Mommy Long Legs
13:00 Outro

JustAnBaconBoi
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This is by far one of the coolest things I've seen to come out from an indie studio. I absolutely adore chapter 2 and typically you don't get a lot of transparency with indie horror studios so this was a very nice surprise (that could just be my experience with fnaf though lmao). Not only does this confirm so many small little theories about changed and scrapped material but it's straight up shown and explained and I love that, like the flower character and the original character of PJ. You guys are proving yourselves to be such a passionate studio and this is evident of that. Well done guys, looking forward to chapter 3!

nightrunnermcpro
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Love seeing the behind the scenes of development. Not only is it fascinating, but it makes me all that much more invested in the game.

TheAlieann
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Even though this was nine months ago, I keep coming back to look at all the scrapped designs for characters and previous designs. A few of them actually helped a little in giving me inspiration for a short story contest, so I just thought to let my thanks be known for that.
Also, that little fox jester is really cute and honestly, I love it.

jewlerygirl
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I love how you’re not just making a game, but you’re also putting a lot of thought into the marketability of Playtime Toys, like an actually toy factory would! It’s like two things to be proud of in one!!! Keep it up

ydqxeuj
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Its good to see the thought process behind these scenes and how they influenced change within the final cut. This is what makes story telling and adventure in a game good, nailing down each problem until little exist.

dettolclean
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I love the design shown at 10:35
It’s like if you combined Miss Spider with Strawberry Shortcake❤️

Leanmeantigerqueen
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Let's be honest, when you create character concepts and you think of a bunny as a concept, you're immediately gonna choose the bunny. Bunnies are just amazing at being absolutely horrific.

charredeggroll
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I personally think that Cassie cutie-pillar would've been much more of a creepy enemy. In the chapter 2 trailer, Cassie moved in much more of a creepy way than Pj pug a pillar. The other creepy thing is that you couldn't tell the expression of Cassie with her dark, soulless eyes and her big red fluffy nose. All you knew was that she was a huge fluffy caterpillar creature that was coming towards you. Pj pug a pillar gave out more expression, which made him less creepy.

Globy