25 ESSENTIAL Mods to use when playing Calamity - July 2023

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Hello guys!
Today we will see 25 awesome mods that you can use to spice up your calamity experience!

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Great vid so I thought I'd do the list of the mods here:
1. "Calamity Mod" itself, obviously, that's why we're here
2. "Calamity Mod Music" adds new origininal soundtracks for calamity bosses, an amazing mod.
3. "Infernum mod" is a calamity add-on that makes the game really hard, reworks bosses, vanilla and calamity both. Not for the faint of hearth, but a must if you love challenge.
3.1. "Subworld Library" is a required mod to run infernum.
4. "Remnants mod" apparently adds new world gen, I've never played with it, and I'm not sure that it would work with calamity's world gen. One way to find out, eh?
4.1. "Structure Helper" is a required mod to run remnants.
4.2. "Wombat's general Improvments" probably the same thing.
5. "Terraria Ambience" great mod to immerse yourself in the game, adds a lot of new sounds.
5.1. "Ambience API" guess what it does.
6. "Lights and shadow" better shaders, looks great and works well. Most of the time.
7. "Colored damage type" makes your damage have a specific color depending on the damage type/class.
8. "Summoner UI" a mod that makes it easy to see how many summoner slots you have and how many are filled. Love it.
9. "Aequs' shop quotes" makes npc's talk about the items they're selling when you hover over them. Okay, I guess.
10. "Better Blending" Makes more different blocks blend, saves a lot of annoyance for the builders.
11. "True Tooltips" Haven't used it, but seems useful, tells you the exact amount of swings per second and goes into more detail about the items effects.
12. "Melee effects +" adds a different swinging animation for melee attacks.
13. "Improved movement visual" well, improves characters movements from a visual standpoint.
14. "Armament display" makes your held weapon appear on your back, *BUT* it also adds a new swinging animation, so I'm not sure about it's compatability with melee effects, you can change it in the config, there is also a Lite version.
15. "Cheat Sheet" all sorts of cheats
16. "Hero's mod" all sorts of cheats, not sure why you'd use them in a normal playthrough.
17. "Recipe browser" an actual must have, shows recipies and ways of obtaining items, if you don't want to visit the wiki or/and the guide every minute, download immediately.
18. "Boss checklist" a must have as well. Shows all bosses, ways of summoning and drops. Some functions are (or at least were) broken, but should be automatically disabled in the config.
19. "Luiafk reborn" a LOT of QoL stuff.
20. "Quality of Life" adds once again, a LOT of QoL stuff, highly configurable.
21. "Magic storage" absolutely essential, allows you to have a one giant storage, instead of hundreds of chest that you have to rummage through like the little loot goblin that you are. Can get a bit laggy when you reach thousands of items, but it's not that bad.
22. "No pylon restrictions" removes pylon restrictions. Place wherever, teleport whenever.
23. Alchemist NPC (lite)" adds many useful npc's, no they're not useless, and you can fight me on that. Well.. some are. Anyways, some sell potions, some sell blocks etc. etc.
24. "Point shop" basically kill mobs in specific biomes, buy biome related accessories and items.
25. "Worlgen preview" Allows you to see your world get created in real time, if you're not sure about compatability or just want to see the world, use it, nobody wants to spend hours in a world to realize that the ocean or hell is completely broken.

Texture packs:
1. "Calamity texture pack" changes vanilla looks to fit the calamity vibe a bit more, not for everyone, but I like it.
2. "Stormdark UI" inventory dark theme.

secretnya
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SUPER USEFUL VIDEO, this will definitely help a TON of people not knowing what QoL mod to use when playing Calamity

GitGudWO
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Alchemist NPClite mod is also pretty useful for the Tinkerer NPC. Since there's no shimmer, its annoying to get ankh charm because you either have to grind for the drops, or craft them. The tinkerer sells all the items to craft armor bracing, the plan, counter curse mantra, and the other ingredients you need for ankh charm. It really saves time while trying to get asgards valor. He also sells a ton of useful accessories that are usually drops from enemies.

Idk-ekgc
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1) Remnants mod does *not* have cross-mod compatibility, so e.g. the big dungeon room and the astral chest won't spawn in the dungeon.
2) with regards to QoL mods, Fargo's + buffaria can give you most of the potion effects in one; the only items that I have not seen replicated are the combo rod and asphalt platforms (though LUIAFK has updated a lot of items); the arena builder can be replaced with Fargo's insta-tracks; or with gadget galore, which is more suited for building.
3) heros and cheat sheet can probably be retired in favor of dragon lens
4) with regards to the summoner stuff, summoners association is still very useful especially as it can tell you how many slots certain summons occupy
5) 1 mod I certainly recommend is the shop market; it allows you to buy from any NPC at a distance, which is extremely useful when you have a lot of them

jonasgajdosikas
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I've found that the "star's above" modpack is fantastic along side a calamity run, adds several bosses and some perks and gear that give your character some more development as well as a npc that comes with you and talks about nearly every calamity boss and biome as well

TGCidolfus
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In my testing so far, Remnants completely breaks Calamity's worldgen. Sunken Sea doesn't spawn at all, the abyss gets completely wrecked, planetoids don't spawn (though this can apparently be circumvented by turning down cloud density), and a few other busted things that other people have already commented.

While Remnants is great, I really wouldn't recommend using it with Calamity. Other than this, you listed a lot of great mods that I have never used.

monglord
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That point shop mod is awasome, generally such a good idea but also very powerful since its easy to kill mass stuff when it comes to luiafk and calamity

Travminer
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I think by this point, calamity SHOULD and DESERVE to be comverted as a REAL DLC for the vanilla game, that would be so freaking damn cool

herico
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Best of both worlds.
Lets you have both evils (not one and a floating island) generate in a non-drunk world seed. Also lets you toggle other effects from the special seeds while leaving unwanted effects able to be turned off.

Easily customisable and able to optimise your world to suit you and your playthrough for any mod.


Also where was calamity’s extra music? It’s another official calamity mod that makes new themes for all the bosses and some biomes. I use it without calamity just because the music is so good.

mysecretyoutubeguy
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DO NOT USE THE REMNANTS MOD because the calamity lab do not spawn

jimong
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Here’s what I think you need for calamity and the reasons:
1. Boss checklist, it shows you what to fight first and how to craft it
2. Any way to get a inf amount of potions, the reason is that this mod has a lot of bosses and farming potions would take awhile
3. A way to make a massive arena fast, it’s self explanatory but you need big arenas for a lot of the post ml bosses
Those are the 3 main qol mods you would need to
Also there is stuff like the magic crate thing that lets you store and find the calamity items

monke
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A bit saddened that you did not include Vanilla Calamity Mod Music; I personally adore the tracks that it adds plus even gives you the ability to randomly only hear ambient sounds too which is neat.

Pikachu
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I would keep an eye out with the remnants mods since it can delete some calamity structures like the ceaseless void arena or space lab

radwex
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one other mod that can be fun and helpful if added is the Catalyst mod as it adds one of the Calamity mod bosses that got removed and adds it back with an updated version that is a lot of fun, it also gives strong weapons and great armor that is used for a better version of auric tesla armor

sheridanbortoli
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Me: I think we can play calamity
My PC: I hope you can learn from your mistakes

Stuhl
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I feel a lot of people simplify Infernum to a detriment. It’s more than just “makes the game harder and reworks the fights” it’s more than just that. They scrapped 90% of the random bullshit that goes into making vanilla calamity bosses “difficult” such as borderline invisible projectiles appearing off screen, RNG bullet hell patterns, and ridiculous health pools.
Most bosses take a reasonable amount of time to take down with on tier weaponry.
Many projectiles have vibrant borders around them that adapt to the back ground color to provide zero visibility issues. Every boss I died to felt fair, and I felt like I was improving with every attempt. In vanilla calamity 90% of the post moon lord fights were series of “wait what killed me” never had that with infernum.

FROEZOEN
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I'd also want to add catalyst mod which brings back astrageldon, and calamity whips for summoners

madnard
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i love using fargo's mutant mod, so much quality of life there

elixir
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It sure is interesting that fanmade content for Calamity tends towards being better than official Calamity content.

purplehaze
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FINALLY someone who actually provides the modpack file and doesnt just make a list of mods

thegoldencrowbar