Unity C# Tutorial - Basics: 'PlayerPrefs' - Save and Load Data between scenes

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You want to learn how to create Games with Unity3D?

This Tutorial shows you a simple way to save and load data between scenes.
If you are new to Unity, this step by step guide will be the right Video-tutorial for you!

If you have any questions, please ask in the comments!
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Thanks im looking for this very long time 😀

jakubstarostecki
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exactly what I was looking for, thank you I sub

soupysquazzil
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How can I have it in text? I have it in one scene as a text but I don’t know how to then have it in the next scene aswell

georgeterry
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how do you do for example:

public List<string> words = new List<string> ();

if you want to save List with many string types, and also load them on START();

basictutorials
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can i save a bool variable in playerprefs? if yes, how?

edomaster
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It's so easy... To be hack by Cheat engine... I think so