TF2's Update Problem

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And no it's not just the fact that Jungle Inferno was nearly 8 years ago.

With each passing update of the game, more and more content gets added, regardless of the quality of said content, it all makes it's way into the game bloating up what's actually present. Primarily with the seasonal events like Smissmas and Scream Fortress which are now the few things most TF2 fans look forward to each year thanks to the disappearance of anything else, so much goes into these Seasonal events only to disappear a month later, with nearly half of the game's content being tied back and linked to them as well.

As time goes on, the sheer size of these seasonal updates could completely squash the updates of old and outright replace them in terms of size and usage.

So what does someone do to fix such a problem?

Discord link below, join for more info and updates on the server and channel

Support me on Patreon, if you want... I gotta redo all that eventually

PoopyJoe also makes a definitive return... be the first to timestamp his location in the comments and receive a reward. (Best to be in the discord for this, makes giving the reward less of a hassle)
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Alot of people like me who came back post bot crisis and haven’t played a scream fortress in years are very easily overwhelmed with 2 dozen or so maps that i’ve never heard of. They should either do what CS has done at times and retire maps or atleast separate them by gamemode.

RogerDuckman
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i dont think 99% of people would care if half the maps were removed entirely

milk
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1:45 "Mighty No. 9" man, i didn't hear that name for years. also it's bold of you to assume 80% of the baby player base know what is that game even. god bless those cheese explosion. they live in my heart.

CoolSs
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you literally cannot complete all the contracts now unless you are unemployed, its crazy

Enthusiasst
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Honestly, there are a number of event-restricted maps that can be safely removed from circulation... Some shouldn't have made it into the pool in the first place, to be honest.

CoyoteMao
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I think there should be a split between the more classic style Halloween maps that are just slightly tweaked version of the original maps with hell and spells, and then the ones that just completely throw the game on it’s head like crasher and every single ZI map

mrlampy
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Honestly I would put most of the maps in some sort of weekly rotation, or y'know just start removing them cuz i genuinely can't find a match in 2/3 of them

communesentry
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They should rotate maps every year and cap the map pool at 10 or 12. Otherwise the player base is spread to thin and it becomes a slug to do contracts.

jami.j
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I genuinely feel bad for the new players who will play on this Halloween for the first time, it must be overwhelming af. There are tons of maps with similar names, many weird gimmicks among those maps and weirdness of spells and pumpkins in general. if you want to experience all it could take like 100 hours

kirgizikable
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It was last year that it was the first time I didn’t bother finishing all the contracts bc of all the map’s being added

Laudbone
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You could genuinely remove the majority of scream fortress maps and nobody would care.If valve deleted like 60-70% of the scream fortress maps from the game and just added 1 or 2 really good ones…well lets just say I dont think people are gonna make an uproar that they cant play brimstone anymore.To be honest most people playing these maps just want free shit via the contractor.And once their contract is done they’re never gonna touch the map again.Its at the point the contractor feels like an actual contract like your getting paid to do something you dont want to.

lordkaos
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Map rotation would probably be the best, putting the main four maps in the mainstays but cycle between the maps from 2015-2023 would be the healthiest choice, alongside cosmetic crates just being dropped down to once a year and being what is essentially the summer content since Halloween and Smissmas cosmetics are beginning to be tapped dry, maybe a updated crate that features a collection to return.

Spiffyo
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Something ive been wondering for a while regarding TF2's current content bloat (which feels like its really just been Valve's obligation to give the community shiny new toys to make up for the crappy state the game just went through) will end. How many years do we think Valve'll be willing to keep up with the yearly update tradition? (Rhetorical question nobody knows) but it is something to think about i guess.

lilgabbo
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That Darkest Dungeon reference in the thumbnail is perfect

biraptor
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It wouldnt even be all that bad if the halloween maps werent so generally mediocre

youtubedlaccount
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I don't play TF2 for the super crazy whacky gamemodes. I just want the base TF2 casual experience. Nothing tops it.

mrtinz
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Imagine being a new player and having to slog through the five quintillion scream fortress maps struggling to find the map they like.

LukeMP
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This problem was apparent last year too, being the first time that a good number of players couldn't finish their contracts in time. But when Zesty Jesus made a video about update bloat in Scream Fortress, so many people jumped on him with the counter "if you don't like it just don't interact with that content". As if that fixes anything??? Now we're gonna have over 60 maps if this pattern continues. The writing has been on the wall for some time and yet people get mad when you point out what it says.

m.abdullahsabir
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There can't be a update problem if there are no updates...

CrizbChicken
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The maps we get are fun to play on, but it's so hard to enjoy when there are so many. You can only allocate so much time to playing TF2, and added more than 10 maps at once really divides up that time.

cipherlock