i Busted EVERY CS2 Myth

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0:00 Intro
0:49 Sitting in Smokes
1:07 Dead Bodies Are Consistent
1:40 Mollies in CS2
2:15 10 Second Music
3:01 Bomb on Radar
3:25 Fake Reloading Glitch
4:15 Fake Flashes Don't Exist
4:43 Legs Don't Have Armor
5:05 Doors Opening Backwards
5:50 Different Bomb Sounds
6:39 Removing the Silencer
7:20 Dropping Weapons Silently
7:35 Molly Damage
7:43 Knifing In the Feet
8:15 Auto Snipers Aren't the Same
8:38 Peeker's Advantage
9:52 Masking Defuse Sounds
11:02 Dropped Guns Blocking Damage
11:24 Dualies Don't Have Tracers
11:49 Is Aim Easier in CS2?
12:12 Agents Giving Advantages
12:30 Left vs Right Eye Peeking
13:06 Bomb Timer is Random
13:55 Dying While Holding a Nade Out
14:18 Flash vs Smoke Bounce Sound
14:37 Weapon Switching Noise
14:54 Max Distance for Hit Sounds
15:20 AWP vs SCOUT zoom
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You buttered me up and I let my guard down. I won't forget this

YouMtv
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In CS2, if you’re a low ping player, peeker’s advantage *against* you will be inconsistent if there’s 1 or 2 high ping players on the other team. How viable an angle is depends on the internet connection of who’s peeking you. It’s dumb.

ThePrincer
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8:06 you can still backstab people in the vent consistently, you just need to align your body so you are facing in the same direction as them

romanrat
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13:07 About the bomb timer, I don't know about randomness, I did some testing where my intention was NOT to discover for how long the music plays or the new beep plays, but what was the *last point in time* that you could fit a 10 second defuse in. And I consistently got this result: a 10 second defuse fits in the timer if you start it right before the third new beep. The music has been playing for a second or so, but to me that's not the point, I was working it backwards on purpose.

In my testing, using slow "host_timescale" to get the start of the defuse just right, I was able to finish one defuse with 0, 05 seconds left, right before the end of the long beep. But every time I timed it to finish the defuse after the long beep, the game cuts the defuse off. That's one thing. Since we know exactly when the timer stops, we just have to see what happens 10 seconds before it.

In my testing, I was able to consistently get a 10 second defuse if I started it right before the third new beep, but never after it. Since the music starts playing together with the first beep, this data told me it's consistent, not random.
If you want to test this, voo, my methodology was using a CT and "game_mode 2" + "give weapon_c4" + "game_mode 0", which let's you plant the bomb as CT and then defuse it yourself. I then used "host_timescale 0.5" (or even 0.25 if you may) to time the 10 second defuse just right.
You can consistently get a 10 second defuse if you start anywhere between the second and third new beep (the music always starts together with the first new beep). In fact I could get as close as I wanted to the third beep and it always defused, but I could never get a 10 second defuse if I started it after the third new beep. The game always cuts your defuse off when the long beep stops and the bomb transitions to the very quick beep.

So that's how the data tells me it's probably not randomness, and that the small deviations we see could be better explained by just our reaction time... Well, who knows. I'm open to more testing through a scientific approach since Valve will never tell us the "truth" anyway.

clebsgaming
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11:24 Makes sense that they've since been changed, it's insane to me that it took so long for Dualies to catch on in CSGO, all things considered. Thanks for sharing/mythbusting!

ItsNevet
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Seems like a chicken clucking on the other bombsite is enough to mask a defuse

ObieCS
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The T molly actually used to deal more damage than the CT one to people with armor way back in CS:GO. They changed it at some point to deal the same.

jRxas
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@14:13 the molly not exploding if you die while having it primed is because it was abused back in the day, people would sit on top of bomb with a primed molly, and just win rounds by doing that as by the time the molly was extinguished, there wouldn’t be time left to defuse.

SmashEverybodyBrotha
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You are actually more accurate with a m4a1-s without it's silencer WHILE MOVING. you can shift walk and accurately spray down mid range targets without counter strafing. You can even see the crosshair become smaller when removing the silencer if you do it while moving. I have found no mention of this anywhere on the web.

emmanuelplante
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Completely off topic, but the song that starts playing when the last 10 seconds of the bomb are counting down is absolutely amazing. It gives you the feeling of tension, pressure and FEAR. It’s simply amazing

frosty
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Fun Fact: 14:12 you won't get kicked if you kill your teammates using molotov

DJTeuchi
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This is a great video for learning both in-depth mechanics and common misconceptions, I learned some new things. It's too bad that most of the player base right now either has a whole extra computer feeding them info, using injects from some sketchy discord or website, or just can't seem to retain enough info about the game to improve at a rate they would deem acceptable.

Ibetalkinvidyagames
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such good content, honestly a breath of fresh air when comparing to some other cs2 informative content (not trying to thorw shade here)

atrombonist
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Nah, only one myth left. The myth of CS2 having any anti-cheat.

sludgemind
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I’m glad they fixed certain little bugs like the door reverse opening, but bums me out it’s the end of an era

DaxxLeee
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appreciate that you made the flashbang screen gray since I've got a headache

SNSE
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Okay another still haven't patched, I wrote emails to valve too. Some of the R8 skins don't have bullets in them, so you also reload air xD.
For example the R8 default skin has. Banana Cannon, Inlay, Memento and Crazy 8 don't have. Those are the one that I have, which i tested.

R8 default, bullets are there, on others its just black. Check it out ^^

Хармония-шж
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Maybe the randomness in bomb timer is because of game somehow compensating for player pings with subtick.

pRopaaNS
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Voo: "I have bad aim"
Also Voo: 9:41

karrawr
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7:40 this has now changed, ct mollys do less damage and spread less

FinalMorningstar