I busted CRAZY MYTHS in Cities Skylines 2!

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We're checking out Cities Skylines 2 (City Skyline 2) today, and what better way to do it than to bust your myths!

LINKS!

Epic Game Store Support-A-Creator Code: RCE

(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)

#realcivilengineer #CitiesSkylines2 #mythbuster
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Sewage vs Water is definitely one that will need to be revisited.

ScytheNoire
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13:15 If you put a ruler on the screen, you can see the sewage water is in front of the normal water, that is why it went "faster". The more you know! XD

GlawiousAldredMarci
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Matt: I’m gonna use a new map because I don’t wanna hurt Engitwopia.

Also Matt: *proceeds to hurt Engitwopia for 20 more minutes*

iiMoha
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Water vs sewage looked even when they were both flowing, the sewage just started slightly further forward and had a slightly narrower path which would make it flow faster.

jimmymcgoochie
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The wind speed is clearly driven by an algorithm that factors in topography. When the topography is what the developers think is realistic it seems to coincide with what you would see in the real world, which includes higher wind speeds at the tops of hills and mountains much of the time. But as you start messing with the topography in unrealistic ways the algorithm doesn't give realistic results.

darthhodges
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I love how Matt rediscovered the need for the barrier poles on the pedestrian path to keep cars off it 😂😂😂

bryanwood
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The wind thing is true in real life. Wind speed increases when it blows up a hill. It's the same effect that causes airflow to travel faster over the top of an aerofoil.

ThePippin
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It seem like the wind is controlled by a mass-flow calculation. If you look next to Heavengineer the speed goes up. If that is the case then you want really high speed you should build a narrowing gap and place all the wind turbines in the valley/gap.

gustavnordqvist
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It would appear that as wind travels between 2 points on the map, the travel time stays constant. So if you put a hill in the path the wind speed goes up, because you increase the length of its path. You could clearly see that where you put the 2 ramps and flat space next to each other at 20:10. So you might 'cheat' to increased wind power by building a steep slope and putting your wind turbines up there.

dominorth
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Myth: You can't play the game if you uninstall it

ChessCom-wpzv
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love that circle of fire you have going on in the forest 20:58 try keep it alive and make it permanent part of engitopia

aishfayen
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I'd like to see the sewage water vs regular water myth revisited, and this time from the top of a very large hill

DavidCommini
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We have pedestrian roads in Spain that are mixed, the pedestrian has priority over the car, and the car can only go at 20km/h but they can go there

marcalcantara
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Weird how RCE doesn't know how wind turbines work. Irl, they work best on slopes between flatlands and mountains. This is because when wind travels up from flatlands to mountains they group together and have more shear force.

Batyalas
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In the Sewage vs Water section, I was expecting you to say True or Poo 😆 But yes I believe that one should be revisited again using roads for squaring up / measuring your earthworks to setup the course so it's as close to fair as it can be.

ast_rsk
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13:40 if you know fluid dynamics, the water flowed down through a wider path, so theres more resistance.

bigboy
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On the wind speed, I think it's the slope of the ground but also with respect to wind direction. To test you could make a cone shaped hill and see the wind speed on all sides. I bet the upwind side of the hill would have high speed wind and the downwind side would have low speeds.

pseudocoder
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So... the helicopters in Cities Skylines 2 must have oscillation overthrusters (from The Aventures of Buckaroo Banzai Across the 8th Dimension), because that would explain how they pass through solid matter.

rpgaholic
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So.... During the test release you actually could build and change terrain outside of the city limits. It's loooong been batched out though

corebinik
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Wind in C:S (1 _and_ 2) is actually air _pressure, _ just as in real life (using a greatly simplified model, of course). How it seems to be calculated in game is that the more the air has to change directions - whether up or down, left or right - the higher the pressure. So if you'll note, that big square cliff you had at the beginning of the experiment has high pressure all around the _bottom_ of the cliff, where air has to change direction to go around, creating high pressure. At the top it's flat - air doesn't need to change directions at all, resulting in low pressure. To create a good place for windmills, create multiple narrow-ish spikes in a row, and place the turbines between the spikes. Air flowing between the spikes will have the highest possible pressure.

headrockbeats