GeForce FX 5200 vs GeForce FX 5500 (both 64 bit and 128 bit) Test In 13 Games (Capture Card)

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ZOTAC NVIDIA GeForce FX 5200 - 128 MB 64 bit AGP vs
ZOTAC NVIDIA GeForce FX 5200 - 256 MB 128 bit AGP vs
Sparkle NVIDIA GeForce FX 5500 - 128 MB 64 bit AGP vs
MSI NVIDIA GeForce FX 5500 - 256 MB 128 bit AGP

GPU-Z Specs:

All Games are in 1024x768

0:00 Intro
0:09 FlatOut
0:46 FlatOut 2
1:22 Soldier of Fortune
1:47 Soldier of Fortune II: Double Helix
2:14 Need for Speed: Underground 2
2:55 Need for Speed: Most Wanted
3:37 Half Life
4:34 Counter Strike 1.6
5:29 Call of Duty 2
5:56 Battlefield 1942
6:36 Far Cry
7:21 Prince of Persia: The Sands of Time
8:02 Grand Theft Auto: San Andreas

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce FX 5200 128 MB 64 bit or GeForce FX 5200 256 MB 128 bit or GeForce FX 5500 128 MB 64 bit or GeForce FX 5500 256 MB 128 bit
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
GeForce FX 5200 64 bit - 6.14.11.7519 (NVIDIA 175.19) / XP
GeForce FX 5200 128 bit - 6.14.11.7519 (NVIDIA 175.19) / XP
GeForce FX 5500 64 bit - 6.14.11.7519 (NVIDIA 175.19) / XP
GeForce FX 5500 128 bit - 6.14.11.7519 (NVIDIA 175.19) / XP

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
AA: None
Triple Buffering: Yes
Hardware 3D: No
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)

FlatOut2
Resolution: 1024x768x32
Anisotropic Filter: Lowest
AA: None
Triple Buffering: Yes
Post Processing: Yes
Hardware 3D: No
Texture Quality: Highest
View Distance: 100%

Soldier of Fortune ver. 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6

Video Driver: Default OpenGL
Bitdepth: Auto (32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: High
Translucent Texture Format: High

Resolution: 6: 1024 x 768

Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
NVIDIA Specific: Yes

Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
AA: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off

Need For Speed: Most Wanted v 1.3
Level of Detail: Lowest
Resolution: 1024x768
Anti-Alliasing: Lowest
Texture Filtering: Lowest
World Level of Detail: Lowest
Road Reflection Detail: Lowest
Shadow Detail: Lowest
Car Geometry Detail: Low
Car Reflection Detail: Low
Car Reflection Update Rate: Lowest
Rain Effect: off
Over Bright: Off
Visual Treatment: High
Motion Blur: Off (Windows Registry)

Half Life
Renderer: OpenGL
Resolution: 1024x768
Color Quality: Highest (32 bit)

Counter Strike 1.6
Renderer: OpenGL
Resolution: 1024x768

Call of Duty 2
Resolution: 1024x768
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Soften Smoke Edges: off
Corpses: Normal
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra

Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No

Far Cry
Resolution: 1024x768x32
AA: None
Texture Quality: Med.
Texture Filter Quality: Trilinear
Anisotropic Filtering Level: 1
Particle Count: Med.
Special Effects Quality: Med.
Environment Quality: Own
Shadow Quality: Med.
Water Quality: Med.
Lighting Quality: Med.

Prince of Persia: The Sands of Time
Resolution: 1024x768x32
Special Effects: High
Shadow Effects: High
Water Effects: ON
Fog: On
Filtering: Trilinear
Texture Quality: High

GTA San Andreas
Draw Distance: 5/16
Frame Limiter: Off
FX Quality: Low
Mip Mapping: On
AA: Off
Resolution: 1024x768 32bit
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GeForce FX 5200 was released on March 6th, 2003
with launch price around 69.99$ (128 bit was probably more expensive)
Official memory clock for FX 5200 is: 200/400 MHZ
but most of them were clocked to 165/331 (even good ones with
128 bit bus and 256 MB VRAM!)
So this benchmark could also be FX 5200 LE vs FX 5500 - 64 bit and 128 bit
GeForce FX 5500 was released on March 17th, 2004
with launch price 36.99$
(But it also depended on VRAM size and memory bus)

RetroGamingKingdom
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This 64-bit FX 5500 shouldn't even exist in the first place, Nvidia only stated a 128-bit bus in the specs. Though the naming is bad even for the 128-bit version, because the 5200 Ultra was better in every regard.

Xan
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You need more support. Nice video for retro fan's.

Agoz
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I remember played Spore, Trackmania nations, painkiller, sacred with fx 5500

Zollee_Squirrel
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I had the best fx5200 I think. Im not sure. It was a fx5200 with 250mhz and (I think) 400mhz for the ram. It was 128 bit and 256mb. You could change the bios to one for the fx5500. I did it and it was a fx5500

sayingnigromakesyoutubecry
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Thanks Youtube for the awesome channel recommendation.

Narcoootic
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Hmm, why is FX5200 128 bit with 330mhz memory clock. It should have been 400 as on FX5500.

Just_a_Lad