GeForce4 Ti 4200 vs GeForce FX 5200 (64 and 128 bit) Test In 11 Games (No FPS Drop - Capture Card)

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Leadtek NVIDIA GeForce4 Ti 4200 128 MB AGP vs
ZOTAC NVIDIA GeForce FX 5200 - 128 MB 64 bit AGP vs
ZOTAC NVIDIA GeForce FX 5200 - 256 MB 128 bit AGP

GPU-Z / Everest Specs:

All Games are in 1024x768

0:00 Intro
0:09 Need for Speed: Underground 2
0:50 FlatOut
1:26 Need for Speed: Most Wanted
2:07 FlatOut 2
2:43 Soldier of Fortune II: Double Helix
3:09 Half Life
4:05 Counter Strike 1.6
4:59 Call of Duty 2
5:25 Battlefield 1942
6:03 Far Cry
6:48 Grand Theft Auto: San Andreas

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce4 Ti 4200 128 MB AGP or GeForce FX 5200 128 MB 64 bit or GeForce FX 5200 256 MB 128 bit
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
GeForce4 Ti 4200 - 6.14.10.9371 (NVIDIA 93.71) / XP
GeForce FX 5200 64 bit - 6.14.11.7519 (NVIDIA 175.19) / XP
GeForce FX 5200 128 bit - 6.14.11.7519 (NVIDIA 175.19) / XP

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off

FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)

Need For Speed: Most Wanted v 1.3
Level of Detail: Lowest
Resolution: 1024x768
Full Screen Anti-Alliasing: Lowest
Texture Filtering: Lowest
Vsync: Off
World Level of Detail: Lowest
Road Reflection Detail: Lowest
Shadow Detail: Lowest
Car Geometry Detail: Low
Car Reflection Detail: Low
Car Reflection Update Rate: Lowest
Rain Effect: off
Over Bright: Off
Visual Treatment: High
Motion Blur: Off (Windows Registry)

FlatOut2
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Post Processing: Yes
Hardware 3D: No

Racemap: On
Show Bonus: On
Texture Quality: Highest
View Distance: 100%

Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes

Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)

Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768

Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra

Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)

Far Cry
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Medium
Texture Filter Quality: Trilinear
Anisotropic Filtering Level: 1
Particle Count: Medium
Special Effects Quality: Medium
Environment Quality: Own
Shadow Quality: Medium
Water Quality: Medium
Lighting Quality: Medium

GTA San Andreas
Brightness: 11/16
Legend: Off
Radar Mode: Map and Blips
Hud Mode: On
Draw Distance: 5/16
Frame Limiter: Off
Widescreen: Off
Visual FX Quality: Low
Mip Mapping: On
Anti Aliasing: Off
Resolution: 1024x768 32bit
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GeForce4 Ti 4200 with Core NV25, AGP 4x was launched on February 6th, 2002
(April 16, 2002 according to some sources)
Memory was clocked from 222/444 MHz to 250/500 MHz (depended on subvendor and memory size 128 MB
versions were usually clocked lower)
64 MB version costed between 159-179$ and 128 MB version between 189-199$
GeForce FX 5200 was released on March 6th, 2003
with launch price around 69.99$ (128 bit was probably more expensive)
Official memory clock for FX 5200 is: 200/400 MHZ
but most of them were clocked to 165/331 (even good ones with
128 bit bus and 256 MB VRAM!)

RetroGamingKingdom
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after I bought my Ti 4200 few years ago for retro fun, I was really shocked by it's performance compared to FX5000 cards when you consider that it's GPU from 2002, pretty impressive performance

Pidalin
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Really shows how bad the FX 5200 was. And how strong the Ti 4200 was. It could not just beat it's successor, but in some cases even the 6200
The FX 5200 Ultra is a whole different beast. It performed adequate for it's placement in the lineup. A fine alternative to a Radeon 9000 Pro, 9600 SE or a Geforce 3 Ti 200

And while the FX cards can do DX9 they perform rather bad at it. But they do well under DX8 and the FX 5200 is available in huge amounts, so not a bad retro option.

HappyBeezerStudios
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I went from GeForce4 Ti 4200 to 6600GT and skipped the whole FX series. The 6600 GT was the true GeForce4 Ti 4200 replacement.

downundergarage
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This is what a real "Ti" looks like

chimanhnguyen