DO THEY NEED PHYSICAL ATTACK SCALING? | SKILLS THAT ARE BASED MAGIC BASIC ATTACK

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Although Silvanna does have physcial scaling on her passive, Silvanna's S2, which is considered as a basic attack, do not benefit from physical items at all. In fact, the output damage is even lower than it should be and it is obviously a nasty bug, which needs to be reported to Customer Service. I believe they should allow Silvanna to benefit from physical items on S2 since Silvanna's S2 isn't even considered as a skill by itself which places it in a very weird position, when similar Badang's S1 and Minsitthar's S2 CAN trigger Thunder Belt, Endless Battle and Starlium scythe effects while Silvanna's S2 can't.
Upd. Someone in the comment section mentioned that DMG output is lower because of ADAPTIVE penetration from emblems. Well, it's not a bug, but still Silvanna can't fully benefit from her passive and that is not right.

bruhmaster
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Selena’s Passive converts her Basic ATK into Magic DMG, and her Enhance Basic ATK is considered as extra DMG in the description. So it is likely that the game calculates her Enhanced Basic ATK as: Basic ATK damage + Extra Magic DMG.

Belerick, Hylos don’t benefit from Physical ATK because according to their description, it does Magic DMG rather than extra Magic DMG, which means that instead of ADDING damage to the Basic ATK, it replaces the Basic ATK DMG with the Ability. So it is likely that the game calculates their Enhanced Basic ATK as: Magic DMG on the next Basic ATK.


Silvanna’s DMG decrease might be because of your Emblem (I could be wrong). When you purchased multiple BoD’s, it is possible that the Adaptive Stats changed from Magic to Physical.

jonong
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They should make Zhask mage/marksman

And make his basic attack deal magic damage. It can scale both from physical attack and magic power.

So Zhask can go full critical or DHS.

And also his clones have similar basic attack like him. Similar like Sun clones.

aydrazx
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I wish every hero has dual scalings in this game like lol, imagine the amount of ways you can build items and play the heroes based on the build.

PizzaSpinach
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high probability it's from emblem side effect of addaptive damage... since extra-physical attack is boosted, the bonus are converted to physical attack, therefore calculated damage decreases...

hakim_jazuli
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They seriously need to revamp zhask's model and epic skin because it's sos old and forgotten 😭
(His skills are fine i just want the model revamp ;w;)

SleepyWhistles
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Yes that dhs on zhask is gonna be insane, then they're also gonna put down his numbers as if they a rabid dog(decrease dmg because adaptive attack)

Medlettuce
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It's definitely possible for them to implement hybrid-based stats if you consider they have the game mode hyperblend. Although that makes kinda sense (which I hope) it is a bit too op and kinda unnecessary imo, tho why decrease the overall damage of certain heroes skills? I thought about it I was kinda weirded out as well, but after a little more thinking about it, it would make sense. The game itself is already too much of a mess at the moment, not all of it of course but there's a lot of things you could think of that is wrong in this game or at least makes the game unplayable, and I think getting into this "issue" might just delay other necessary changes. Personally this weird bug is just some kind of a penalty for using items not implemented for certain heroes, so it would make sense for them to make it so that these heroes would underperform instead of just barely benefitting from it. I haven't done my own experiment regarding this issue but I assume certain heroes don't benefit from item's passives that are not meant for their type. For example BoD passive increases damage if enemy hp goes down below 50%, but since it's a physical item only physical heroes: Fighters, Assassins, Marksmen (not including heroes who scale off of magic) benefit from it. Heroes who fall under the category: mage, tank, support doesn't benefit that much or doesn't benefit at all. Can you think how op would it be if any hero can use any type of items and its passive at all? Hyperblend is one example and I think it would be chaotic. Experimenting is fun, I may agree with that but this game already has too much to fix and I don't think we can consider this one an actual problem, which it really isn't. But it's cool to talk about it, I just hope it remains like this. People would be more encouraged to troll and buy items unintended for the respective hero, and I don't want those to get matched up with me one day. The "weird bug" it had is just a right penalty for this kind of situation, personally I wouldn't consider it a bug, but a feature as most of you always thought when you found certain weird things in the game that are beneficial to you. I hope this made sense

MrJomharp
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Zhask needs a revamp. Not in a big way but he has many major issues that need to be fixed.

1. His ult HP is too weak: late game is where he is supposed to shine but still struggles because mms and junglers easily kill his ult because of how weak his ult health is and his animations are so slow.

2. Zhask has really bad chase. Zhask biggest issues is his chasing game because of his spawn and range he has. Plus his attack speed of his spawn is slower this his basic.

3. Long CD. All of his skills have an unnecessary long CD for no reason. Making him so useless if his spawn dies or accidentally miss placed.

4. Longest animation than any character. Zhask animation for his ult is so slow that I die before I get into my ult and my ult gets in the CD because I pressed it to save my self but died before getting in it. Even his casting skills are so slow that it’s easy to miss and still with him and plus his CD once you miss once you’re useless for the next 15 seconds.

With that all being said, I do believe he is one of the worst characters in the game especially for new players who want to try him. He is very unwelcoming and very punishable. Though as a zhask main I know he can still shine in games and still can carry if played right. Regardless he is still my main and won’t switch anytime soon but hopping for a fix for him soon.

ser-cn
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its decreasing becouse hybrid penetration convert with what kind of item you have more, more physical item in emblem result more physical dmg, more magic item result in more physical dmg couse hybrid pen transforms what kind of item you have the most

bowdangaming
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Problems right now with items.
Blade Armor is inefficient with items and skills that deal on-hit effects. (DHS) rendering useless in most case scenarios. Reflect Damage on this item is barely useful too since it only affects basic attacks that has high Damage.
Dominance Ice purpose is just for anti-heal properties, stats wise its useless even with its "70%" atk speed since majority that its supposed to counter (marksman class) is just out of range.
Radiant Armor's new passive is horrible for its anti-DoT which is supposed to be designed for, (with new pen calculation from previous patches, stacking armor and mr is useless or inefficient, yet this item promotes it further)
HP from items and emblems isn't enough, HP is the most valuable stats and we have a lack of hp items.
Majority of items gives you either from 100HP to maximum of 1550HP, problem is skills and basic attacks deals around 500 (at minimum), And even with armor and mr, the effective health barely increases, for example, having 300 def is 72% dmg reduction, on 700HP, this just increase your EH to 1200, for 1550, this just increase EH to 2700. Skills deals and Basic attack (including enhanced) deals above these, Lesley renders Health stats useless, (dealing 2500 alone makes your hp items gone in an instant)

Real_OSHA_Unsafety_Engineer
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Prolly because Selena's E. BA "deals an *additional* X dmg"
Her E. BA basically works like a one time effect of Corrossion Scythe (if your Merge Text is on, it just appears as one text i.e. it combined the magic and physical and displays whatever is higher)

Valome_Virtual_Gravedigger
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Before they do all this adjustments. I hope they fix all the bugs on zhask. Having atk speed on zhask makes his summon atks feels weird. Atk speed doesnt increase dmg rate of death ray of first skill and sometime death ray a dead player or non player when they die at the same time of being casted the death ray which is annoying in most team fights. It happens way often when not anticipating

ryanmatig-a
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For Bele, maybe make his enhanced basic ATK scale with his HP?

For Sil, an increase of magic scaling on her 2nd skill damage by 25% wouldn't hurt.

alemansprototypeguy
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kimmy and guin are the best examples of this. though other items that specifically benefit physical damage instead of adding bonus physical atk stats could be no-good, the flexibility is still desirable (berserker/bod on kimmy, bod/bruteforce on guin, etc.)

runic
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Popular to contrary belief I use belerick with glowing wand as last item and it literally burns everything around him like crazy 😭 his passive sets them on fire, so does his first skill and ult

tatianadelrey
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The damage decrease is not a bug. It's just your Adaptive stats (from emblem) working as intended.

DerrickGIlig
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2:20 on belerick section, u still can choose war axe for him, it's not big useless, as we know belerick not really use physical attack, but this guy still have benefit from hp, cd, & spellvamp. In other hand, belerick can bypass war axe stack really easily, u guys wanna use build war axe, please buy it on late game.

bilatungdulang
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Judging by the past updates and changes made by the devs, I am now convinced that they're taking notes of this as well

silentone
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Mwybe Moontoon needs to change the definition of “adaptive penetration”, based on whether damage done is physical or magic, rather than by comparing physical attack and magic power.

raypangyong