Learning Procedural Animation in Unity3D

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Using Unity's 'Animation Rigging' package, I learn to create some basic procedural animation. I'm hoping to continue with this series!

Licensed under Creative Commons: By Attribution 4.0 License
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A friendly, helpful space for beginners, experts, and everything in between to chat about games, game development, and showcase your cool stuff.

MicahangeloDev
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Seeing someone else rage is so comforting

jarrahtree
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in a weird way it feels nice to see another mortal having issues with unity and learning stuff, after all, im not alone ! great video !

soudi
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This is a TRUE example of the average Unity Developer TRYING to learn something new. Good to now I am not the only one hating and loving procedural animation development.

renatusdev
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Cool video, I like how it shows the entire process - live debugging commentary as the background of the main narration at 4:25 was pure gold

kubiz
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this video convays pretty well the state of mind that i'm in everyday working on 3D meshing and 3D physics....

Paulo_Dirac
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This is sick dude, I have been doing mostly the same thing as you and luckily I learnt from your mistakes and looking at other people raging at it is kinda comforting

Coolkidstan
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there's a tickbox you have to check which says keep positional offset and rotational offset, if you tick it, all your problems go away

dude
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If there are no tutorials covering this tbh, it would be nice to see that in your channel.

patek
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I had the same problem, I download the project and regreted it. And decided to work around my own script like you did. I got working only on walking forward. When I tried to use it backwards I raged so bad that I deleted the project only saving that bit of code.

And it took me one week to make him walk forward.

NRPC
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Please bring back 'Open World FPS Prototype' I loved the look of that game, and the action and the functions! Maybe inherit PA into that? Good job man

sefs
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07:56 ops, i misread sfx with something else(if you know you know)

__MEETTEJANI
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this video is like watching a gaming channel raging.. interesting take

jsudduy
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The legs overextend the knees too much its giving me arthritis!

Quaternions are always fun

TrentSterling
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Welcome to the rigging world, where you just enjoy every second of it! ... not.
btw if you'd said otherwise for the Quaternion calculation, I would've reported you to Youtube as an Alien/Robot running the channel pretending to be a human.

imDanoush
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Dude I had the exact same feels throughout your video. It's such a hassle to get working right lol.e

Husmanmusic
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i am currently going through the problem you went through. this is hell.

buttercrabcrabwiththebutte
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Lol Im Not A unity guy But the self debates and RAGE/ Frustration KEPT ME Watching Glad its not just me that goes through this sometimes. But Im very glad I chose Unreal after watching this ; ).
But I do notice one of the problems is the leg are going too straight as they sometimes cant reach the target Location, I t would look way better and solve that issue if you make the body tilt a bit towards the lowest foot ??

BaseRealityVR
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I know you did this project like a year ago but can you please for the love of all that is holy, tell me how you got the rotation alignment to work properly.

Justinisty
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Do you use assembly definitions for external packages? You can reduce compile times when you use assembly definitions since your code changes won't recompile the external stuff

Monagle