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Level Design Workshop: Designing Celeste

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In this 2017 GDC session, Celeste lead developer Maddy Thorson touches on a range of topics through the tools and process of designing 300+ hardcore platformer stages for Celeste, arranging the sprawling area maps that make up the mountain, and weaving story elements through its game world.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Level Design Workshop: Designing Celeste
Level Design Workshop Designing Celeste
Why Does Celeste Feel So Good to Play?
How Celeste Teaches Through Its Level Design
Level Design of Celeste
Designing Radically Non-Linear Single Player Levels
So You Want to be a Level Designer - An Introduction to Level Design in Video Games - Extra Credits
Celeste's Multi-Purpose Level Design
Level Design Workshop: Architecture in Level Design
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Level Design Workshop: Blockmesh and Lighting Tips
How Celeste Teaches You Its Mechanics - Good Game Design
Level Design Workshop: Level Flow for a Video Game Mixtape
Celeste: Breaking Down Level Design [Nintendo Switch]
Why Celeste is a modern day classic
Level Design Workshop: The Illusion of Choice
Let's Make Games: Level Design Tips
How I made an Excellent Platformer
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The Story of Celeste's Development
Platformer Game Level Design Introduction
System Driven Level Design (My Biggest Mistake)
Why Celeste's Hazards Being Broken is Good Game Design
Stop Getting Lost: Make Cognitive Maps, Not Levels
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