Streaming Maps using DXT compressed textures and mipmaps on Unity

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Its a challenge to have streaming maps working on Unity as the demand for fast upload and 3D geometry realisation are very high.

Here you can see compressed textures and mipmap levels updated with physics geometry. The white balls were ground-clamped in the beginning of the movie. 4 parallell threads do the upload and texture compression/un-compression and on HW that supports this in the future we can anticipate even higher performance when mipmaps are generated on HW.
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