NVIDIA Texture Tools -- A Shockingly Powerful Free Tool!

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Today NVIDIA have announced a new release of their free Texture Tools. Used to compress textures in a multitude of different formats, generate normal, cube and mip maps and more, all while GPU accelerated... and completely free. It can be driven from the command line or using a Photoshop plugin.

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0:07 "things I'm not allowed to mention"

i will forever have fond memories of when people talked about covid like it was voldemort

schmal
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Is great to know this tool still updated, i remember him as a plugin for Adobe Photoshop CS3 in 2010, used for modding in some games, was funny way to start in graphics development just trough click and mistake.

emascheg
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I wish and your family a good health for the next weeks and months. Thanks for the nice videos and articles! I love them ❤️🧡💛

tejiotakio
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Thank you for the review.. but i need to correct you.. mipmaps actually need a bit more memory because more different resolutions need to be saved to memory.. its advantage is in rendering textures that are further away and is a bit faster because it can use a smaller version and looks a bit better when far away, eliminating moire and similar artefacts.. and you can interpolate between different mipmap sizes to make transitions look even nicer by using trilinear interpolation.. one for mag, min and mipmap.

speesy
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Ahhh the batching is a great feature. I assume the mitmapping is better than built in game engine stuff? or just has more control?

DarkerCry
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Thanks, this looks super helpful! Concerning free tools for normal map generation, this looks really powerful, especially with the effects stacking. How does it compare to other free options out there as far as flexibility and quality?

TheCobyRandal
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It would be amazing if you provided the feature to combine multiple .dds files into one for those who want to create custom miMaps that are visually different from each other.

jamesmarcus
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If I were to compress texture maps with this and then render 3D images with them using Iray, would that mean I could fit more textures on my GeForce card while rendering the scene? Textures take up a lot of space in the card's memory, which limits the size any scene can be without trickery.

Quasar_QSO
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"You need to be running a 64bit version of Windows 7, 8 or 10 and texture tools requires an NVIDIA GPU."


Shockingly powerful, and unshockingly NVIDIA only.

brodriguez
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very well done video! How do you capture or make those T shaped textures? Is there a tutorial for that?

xMrDog
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the numbers of Mipmap levels are done automatically according to the size of the texture, you can't have a 1k texture with only 2 levels of mip maps for example

kebrus
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Aren't unity mipmaps decent enough? Is this tool much better at mipmaps than unity?

andreicirstea
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Need help!!
Basically, I need to create a DDS file that contains both Normal Map and Color Map as a single file
Is that even possible?

If my question is wrong, how do I combine Normal Map and Color Map from Photoshop as a single file of game texture?
This is for modding the game that already existed

My understanding from this video is that he did Exported Color Map and Normal Map as separate file, which is not what I'm looking for

niezzayt
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Seems no issue running this on my 5700XT, try installing PhysX System Software if no NV GPU is present

json
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Don't comment about you-know-what, the video might get demonetized. Videos that mention it have been deleted.

daniel-zhnjyny
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What GUI library is that app built on? QT?

syntaxed
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I thought most game engines were automatically converting textures to BC7, etc..
At least Unreal doing it on import.

firnekburg
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May I ask using this tool, how can I save a dds file with the alpha channel that I generated myself in PS rather than the alpha channel based on the transparency? With NVIDIA's old version tool or Intel's tool I can do that but with this one it simply ignores my alpha channel and generate alpha channel based on the transparent area

jachtk
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Where is the list of batch commands?
The brief example Nvidia provided isn't very useful, since you have to name each file you want to convert. I want to batch process every PNG file in a folder.
Also need the commands for compression quality and mipmaps etc.

damienmb
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A tool for creating mipmaps is very cool.

HunterNX_s