Unity VFX Graph:Disturbed Image Particles

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Unity VFX Graph:Disturbed Image Particles
Version:2021.2.17f1

If you become a paid member of my Patreon, you can download the completed results here and my other effects files:

如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果以及我其他的特效檔案(包含貼圖 材質球與Prefab檔案):

Join as a member of this channel,Support me to continue creating:

#unity #particles #VFX #unitytutorials #vfxgraph #unityparticle #disturbing
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Version:2021.2.17f1

If you become a paid member of my Patreon, you can download the completed results here and my other effects files:

材質球與Prefab檔案):

EricWang
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It's beautiful, thank you for creating these videos!!

danielzuleta
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Thank you so much for sharing the knowledge!

ZitongWu-jrbi
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Awesome tutorial. One thing I don't understand is the use of lerp. How does the value differ between the Get Turbulence node and the Turbulence node?

ssojyeti
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It's really beautiful, thank a lot for creating this tutorial !! i have a question, when i create the remap node, i can change the input to vector 3, but next, i can't change oldRangeMin, oldRangeMax, newRangeMin and newRangeMax to vector 3. Have you ever get this issue ? and do you know how can i activate the Vector3 option for these values ?

sebastienduchossoy
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Awesome effect! Can I ask, you use SampleTexture2D's "w" with Alpha to filter out unwanted particles, which resulted in many particles existing but not visible. I used "w" with Multiply Lifetime node, and got the same effect, with only wanted particles, but since I only learn VFX Graph right now, I don't know if its really better to do it that way (from perfomance perspective), what are your thoughts on that?

rotomon
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damn mate, this is nice...but no matter what I do the texture input is not being read or doesnt affect the position and shape of the emitter

MamoriD
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can we apply this to a sprite animation of butterfly for example, so that the effect will be applied on a moving object ?

pavanvenkat
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is it possible to do with urp? or hdrp only?

ihorpopov