Time Distortion Effect - UE4 Tutorial

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Hello Everyone, in this video I will show you how to make a time distortion effect like in the game Quantum Break. You will also learn to use custom time dilation , Sampling base color from a mesh using G-buffer in Niagara FX System and also control the spawn count based on the distance to the camera.

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#indie #ue4 #unreal
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Whoa, this is awesome. Reminds me of Quantum break and Control. Very nice effect indeed. Thank you very much for sharing your skills and knowledge with us.

DAntonio
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Since Unreal Engine 5 removed tessellation, You can get this working with mesh by connect the displacement nodes into the WORLD POSITION OFFSET of the material. But also ensure that the mesh got enough polygons.

UnrealCG
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You make such Unique and Awesome tutorials, I have been looking for this effect ever since I saw it in Quantum break, Great work.

prasonia
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I'm following you for some years now and I can safely say that you are a wizard :)

cristiangambadori
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always a pleasure to follow your very nice tutorials

Blayais_
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Thank you as always for another brilliant tutorial!

Goggalor
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Комментарий для продвижения столь офигенного туториала. Спасибо

ijerofei
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Hi, Since Unreal Engine 5 removed tessellation, You can get this working with mesh by connect the displacement nodes into the WORLD POSITION OFFSET of the material. But also ensure that the mesh got enough polygons.

You can also use the Niagara inbuilt Scalability to control the spawn count with distance and also to sleep or awake the emitter.

The Scalability Setting can be found on the Emitter State Module Below the Emitter Update. If you set the Scalability Setting to Self. You will get a lot of new settings.

Thanks to Art VFX for letting me know.

UnrealCG
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Looks like the matrix distortion when Trinity drops an airplane into a building. Amazing!

correiaivan
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that's a really cool effect, wow gj!

arcsinjesse
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Thanks for providing textures. Makes following along possible. I'd like to make my own eventually but for following along it is discouraging to have to stop and try to figure that out everytime. Great job :)

AndrewByrnes
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Reminds me of quantum break great stuff!!

reke
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you are the most underrated unreal tutorials channel in the world man you deliver a hot exciting amazing tutorials and yet no million subs why :( wish you all best in the planet man i really do hope your viewers share more so ppl can know you better

arrowsdev
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Please make the same effect for unity 👍

Really love how you give the instruction bro, keep up the good work !

iqbalwidodo
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this effect is good to be used post-impact to represent the shock wave

Daniel
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whoa... I thought that had to be an in-engine thing to be able to do...
always wanted to make the effect from Quantum Break & Control

SixCoreSecond
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Dude, you are amazing. Materials and Niagara and Particles have always been a mystery to me as to how they work you make it look easy then I try and I have no idea what the hell I am doing. I wish I knew how to work with material nodes I try to create my own material and have no idea what the hell I am doing guess I should just stick to programming. I am not sure if you can do it or not but one thing I always wanted to know how to do is to have the world change before the player's eyes. I don't even know what to call it but it is like a sphere along the ground that moves outwards and anything inside the radius of the sphere changes and anything on the outside remains the same it is an amazing effect that changes the world before the eyes of the player.

larrymace
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Amazing video. Amazing tutorial. Is there a way to make the floor material start it's wave motion offset the center of player? I'm noticing this ripple starting right where player is and I'd like it to look more uniform. I just want a radius around the player that's normal as the rest tesselates as such if that makes sense

RebootDaArcanist
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This is really awsome.I wonder know is there a way to invisble an object in scene by using post process material?

doubybear
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Love your stuff, I have kind of a question/ request for something I've been trying but can't get properly. I want to build a video projector volumetric light effects. The normal light projection only works on surfaces.

vledermaus