New Overlay Material Feature in Unreal Engine 5.1

preview_player
Показать описание

Hello Everyone, IN the video I will show you how to use the new translucent overlay material added in Unreal Engine 5.1 Update to create various effect such as, Fresnel Effect, Force Shield Effect, Fire Effect, Water Effect, Mesh Freezing or Effect, Shell based outline, Ghost effect, Custom Depth based outlines. We will be loan some ideas from previous tutorials also.

**************

This tutorial was made possible by my pateron supporters.


**************

Thank you so much for watching my tutorials.



Want to watch more Tutorials?






My Social Links : Follow Me!


*****************************************************
#indie #ue4 #unreal
#gamedev #vfx
Рекомендации по теме
Комментарии
Автор

Hi all, You can support this channel by supporting me on Patreon and downloading the entire project file. For Just 5 USD.

UnrealCG
Автор

Thanks Alot bro you helped me alot in my work with this tutorial

VFX_ARTIST_.
Автор

thats what i am looking for all the time! great video。 thank you so much for this one

dandan-mfsr
Автор

Oh My God !!! you saved my Thank you soooo

Amity-hjhx
Автор

thx for all your tuts! is there a way to make multiple overlays? or maybe have each material overlay with multiple instances or something?

rodrigosotoaltamirano
Автор

This is really healpful here wondering how do you guys know all this stuff?! Its insane.

joeharmony
Автор

52:43 I find that the outline cuts off at the horizon (If I removed the wall the outline will vanish), how do I prevent this?

pdcsky
Автор

By some reason the "shadow" effect is invisible if my skybox material is on background

pamparam
Автор

Hi! How to create a smooth transition of this material in the sequencer? it turns on like a light bulb quickly, but you need a smooth transition for the appearance of this effect

Cripton
Автор

Hello. Thanks for the tutorial, but where can I watch a video about the second shader, the one that looks like a blue force field made of a mesh?

donfalcone
Автор

That's pretty awesome, by any chance have you tried strata materials yet

akshatsharma
Автор

How do I set CustomDepth values in the material to display overlapping outlines on separate models?

HarryKendall
Автор

I noticed an interesting anomaly on the outline shader setup...you can see it at 52:08 of the video, where the line disappears when the character has no geometry behind the head...the line cuts off. I assume this is related to the depth pass, but you can't visualize the depth pass when you preview the nodes setup...so I am not sure how you would approach resolving this. Any suggestions?

SJ
Автор

Don't you have this project in the marketplace? amazing!!

dabner
Автор

This is so helpful, thank you! One question, how does your water effect not glow when plugged into the Emissive node? Mine is eye watering no matter what I do.

LogiaTypo
Автор

How would you edit these values at runtime without Global parameters? Im trying to create a dynamic material instance and the overlay material index slot is undefined, so i cant change the values at runtime. GPC works but then it changes it for all actors which is not the result i want.

KillerHacking
Автор

Does overlay material actually work in RTX? 🤕my overlay material doesn't appear in RTX main pass, but visible in RTX reflection

neonyang
Автор

But why the shadow one are clipped out by the sky? You already noticed that?
How can i fix it?

ArthurDaniel
Автор

How does this work as an option for an outline? Does it have a flicker problem when using certain meshes?

JHinsonMusic
Автор

am i have wrong ue setting ? i cant use any VFX same as your tutorial. it worked same at material making window but it couldn't work at overlay material

brianchen