How to Automatically Setup Materials in Unreal Engine 5 using USD Export from Substance Painter

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Mistake: You also forgot to mention that you have to enable the USD plugin in unreal engine, otherwise when you go to import you wont see anything in your file explorer

Terry-fp
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Major mistake in this video that people should be aware of. As you see at 5:12 all maps have been exported at 8 bit due to incorrect workflow. The author should not have changed File Type from 'Based on output template' at 4:18.

eoghan
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Cool info, but those UVs killed me haha, you are wasting a lot of useful space in those textures which could give you a higher texture resolution. You can simply go into Maya and hit Ctrl + L (inside the UV Editor) to Layout your UV Shells and take full advantage of your texture resolution. The more packed the better. Great video though :)

unrealhabitat
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Does this work on metahuman? For example, if I got skin material from Substance painter, can i just throw it on my metahuman in unreal engine?

HanzoYang
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What i would like to know is how you got the pack to look so similar, i'm having quite a few issues getting my textures to look the same..

Zarosian_Ice
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This is crazy useful, thank you. I was plugging in nodes at 2am wondering if there’s a quicker way😂

Infaxis
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That bit of information about 8 bits and 16 bits was so fking useful 🎉🎉🎉🎉

arrowsdev
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Very helpful to know!! Will save so much time. Thank you!!

TheDigiVault
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thank you for the video man! This helped get into a usd workflow

Terry-fp
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This was a terrific vid. I can't wait to get I to this over the weekend. I used to love being able to send meshes from Unreal directly to Painter. Shame Adobe doesn't support that option anymore. But this is a very cool use of USD. Thanks and Subbed!

outtoplay
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HI! I have Substance 3D Painter 9.1.2 (the latest version available) but I don't have Unreal Engine 5 as a template...what's the version of painter which supports UE5? thanks!

VittorioBaldini
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I'm using udims too, but my model doesn't look the same as it looked in substance painter, like the minute details are gone, will this process fix the issue?

radhaballabhh
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Could you please also make a video how do you setup the lightning scene for rendering. Thanks

mustafaadilkhushi
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Great tutorial, thanks, man! Now i'm waiting for a tutorial how to import translucent materials like glasses into the UE)

Neofit_
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Bro while exporting from substance i am getting transparent texture in ur5.2

rv
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What lighting setup are you using? Just an HDRI?

BraggsTippingPoint
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Dude, that is nuts! You helped me out so much. Thanks a lot!

jonajaeger
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I was just about to see if chatgpt could make a plugin to automate everything when I found this.

RoryHighside
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This is the best workflow for the Substance painter to UE5 Thank you so much

HappyMadArtist
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Why use 2, 3 softwares instead of just one? I bet you can do the modelling, materials, texturing, etc.. all straight in UE5 instead of bouncing around different softwares that do the same thing.

agauerm