7 Things I Hate About Kerbal Space Program - Can KSA Do Better?

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Now that Kitten Space Agency is on the horizon, I thought it might be a good idea to talk about what's not great about KSP, so that KSA might do it better, hopefully.
What are your thoughts? Let me know in the comments!

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0:00 KSP is not perfect!
1:13 Needle in a haystack
3:12 Digital Alzheimer's
4:40 Attachment madness
6:04 "She's breaking apart, Captain!"
8:32 Wonky orbits
9:44 Everything slides
10:56 It steals time

#kerbalspaceprogram #list #problems

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Here you can find weird and funny videos about Kerbal Space Program and other video games. In general, if you like space, space ships, space stations or any space related video game, this channel is the right place to be!
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I shelved KSP a few years ago to save my sanity. My craving for Space games is still there, I just dont have the motivation to fight the game engine anymore

flack
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first. Somebody get this man to 100k. Shadowzone you make incredible content and its quite frankly a travesty that youve been doing this for 10 years below 100k

CubeHeadd
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Finally someone brought up the sliding! I hate that I have to land on a perfectly flat surface otherwise my lander will slide down a hill. And the wheels on rovers too, they'll slide if you turn too much too fast.

And when it comes to time, please let me time warp in a rover. I don't want to drive at 5 m/s for hours because going any faster than that will put the rover into a suborbital flight. Even with MechJeb doing the driving it still takes a lot of my time.

OnlyKarlos
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KSP is a game with lots of shortcomings, but because it's a really fun game, we tend to work around (or even with) these shortcomings to make it an acceptable experience.
One of the first tips everyone gets is "Save early, save often". That tip is only given because things can fail for no apparent reason, just because.
I lost count how many times I tried to make a colony/research station on another celestial body, and it was just shaking itself apart because of reasons after loading the game or even nearing it.
Sure you can clamp it to the ground, which does work for the part clamped down, but it still has a high chance of shaking itself to bits.
These problems should be directly fixed, and not by some extra parts or by added actions. A good example is wobbly rockets, you shouldn't need to autostrut a rigged rocket, it should automatically be rigged.

It's a great game, and we take its flaws for granted and in time get used to them.

albert_vds
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all good points! approaching a surface base or vessel only for it to jump or explode is my most hated bug. it has ruined my playthrough several times, and usually after many hours had been invested.

mrman
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-"Fine, il do it myself!"
@community probably

TunderTunder.
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WASD camera control mod solved the entire needle in a haystack problem, at least in the VAB. Just put that in stock KSA lol

dexter
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No matter the question, KSA can always do better. I've known this studio for years, talked with devs many times and even discussed with them their issues with implementing new stuff. I'm super confident that their game will rock.

penthyn
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I decided to list fixes as I listened. 4 of the fixes require KSPCF (Community Fixes) mod, 2 (3 & 3a) are Module Manager patches (short bits of text code), and 2 require a whole other game. :) None of the fixes are perfect, but here's the list for what it's worth:

1. J:NO has a parts list you can use to select parts. I think it's in the last tab.
2. KSPCF mod fixes some "forgetting" issues. I can't remember (heh) exactly which issues.
3. There's a Module Manager patch to remove corner nodes from those panels. It's on the forum in a big MM patch thread.
3a. You can patch all parts to surface attach with MM. Not sure where the patch is, maybe the same thread. But I think it's _very_ silly that they made some parts not be surface-attachable. Consistent behaviour is a great thing.
4. KSPCF mod fixes various parts drift/reallignment issues.
5. KSPCF includes *TimeWarpOrbitShift* to "Fix active vessel orbit moving randomly when engaging timewarp while under heavy CPU load."
6. J:NO rovers resist sliding when the brakes are fully applied, even if the sliding is sideways. Not an actual fix, but perhaps the best that might be done with Unity.
7. KSPCF improves performance in too many ways to list. It speeds loading tremendously on smaller computers. Whether it makes it fast enough, I don't know. :)

Some of these might not be problems in J:NO, but I don't know. With my health issues, I've been doing little more than watching Youtube, and sometimes not even that.

eekee
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You can pan the camera in the vab by holding mmb and moving the mouse...? I hope you know that 1:50

DogsaladSalad
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I was playing GPP with station science installed. I had the most basic station you could build and it even used 3.5m docking ports. I get anywhere close to the station to deliver one of the experiments and bam! it just flies apart randomly. I'm not even touching it. Then I downloaded kerbal joint reinforcement. That fixed the issue. I haven't had anymore kracken attacks. Then dont' build crazy things like you do.

awilliams
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If you can tame the kraken and manage KSPs many glitches you can build some amazing crafts and builds. I cant wait for KSA because the engine is built from the ground up for this kind of game. Example being the part limit will be 65, 000+ and batched rendering.

Halengar-o
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bipedal kittens would be not creative enough i need realistic cats in astronaut suits and idk they plant flags with a robotic arm

ciciinho
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I totally agree with everything you say in this video. There us room for Kitten Space Program to take the crown.

paulsidhuUK
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if this game can handle my awful looking poorly constructed hell of a rocket, I'm buying it!

MT_Cuber
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it is definitely kerbal rally simulator with how many dune buggies and rally cars i've made in this game.

sdg
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The robotics are my number one thing i would like fixed as well as loading, grip to surfaces and part count.

These 3 after 4 thousand hours are the worst. I primarily build robots and mechs and scifi ships that require lots of robotics and my part counts easily get into the 1000s.

Also side tanget I think they need to change the name from kitten space program. Or anything with cats. It's not gonna sell well since on the Internet cats are such a high commodity and overused it won't get looked at seriously I feel. 😅 I'll still play it but I think having original characters/creatures would help it more immensely.

InterstellarKev
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I have been having a huge problem with timewarp. Everytime I do over 4x my craft teleports or slows down or something and ruins my mission completely. This is why I stopped playing KSP for now. It is a great game, if you are willing to troubleshoot for a long time.

alertlucasalexander
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I hated the camera in the KSP2 VAB. lol It drove me nuts. TBH KSP1 isn't much better.

awilliams
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Agreed with literally all of the points.

WWEdeadman