Dark Souls 3D playthrough map

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(WARNING: VERY ROUGH)
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Dark Souls: the most intricate rat maze ever constructed

shadesilverwing
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Died 3 times at Sif.
Killed pikachu and snorlax on first try.

sonairys
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This is strangely entertaining to know exactly what is happening to the player by just watching the red dot struggle around here and there.

SadFace
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The layered and inter-connected nature of Dark Souls 1's world structure is absolutely mind-blowing. Out of the dozens of games I've completed through the years, I can safely say this one has the most impressive level design. A true masterpiece of interactivity and immersion.

Grrrpure
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So I told him to go to the Great Hollow before getting the Lord Vessel. He actually did it, the absolute madman

mikefliesthingsaround
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He did the Great Hollow drop in one attempt, madlad.

classymuffin
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Couldn't help but laugh at the Silver Knight sniper deaths. You handled them like a champ.

bllydrum
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I love that I've played this game once and I know what all of these places are just by looking at this 3d map. The world really stuck with me.

Remthemer
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it’s never gonna stop being funny to me that the area called “the depths” is not even close to the deepest point on the map and immediately takes you to an area that’s even deeper

owlgoddess
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i feel like the warp availability from the start in dark souls 2 and 3 caused those games to feel far more disconnected geographically than ds1

DeeEll
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Going down to Ash Lake before getting the Lordvessel is such a bad idea and I'm glad I'm not the only dumbass who did that

YakiAttaki
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I love that every boss battle and most of the black knight fights appear to be just several minutes of running in circles around the battlefield. They REALLY wanted a backstab on the great-sword knight on the tower.

TheHiroBlade
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The way the DS1 map weaved and wove it's way into itself over and over again will always make this map my favorite ever in all games. I'll never forget the frustration that eventually became admiration that came with finding myself back at firelink again and again.

In a sewer? Back at firelink.

Fighting drakes? Back at firelink.

In hell? Firelink.

Ghost town? Firelink.

Fighting tall boi and fat man? Firelink.

Already at firelink? You guessed it: firelink.

And that's not even mentioning all the other maps that led into each other. Finding out that I could get to sif from the hydra was MIND BLOWING when I first found it! Or finding out I could climb up to the nest at firelink to return to the asylum? CRAZY!!!! You can also imagine my dismay when I realised the enemies leveled up too. AND THAT FRICKN BOULDER RESPAWNED. Not to mention all the shortcuts in most levels that connected the end to the beginning. Also when I found out about the great hollow? Or the gravelord covenant? Or ariamis???? This game was insanely ridden with secret nooks and crannies and I loved it! Being able to see entirely different areas from where you were? Seeing an item and wondering how the frickn heck you get to it??? I spent and HOUR trying to jump that gap in undeadberg right before the first bonfire trying to see what that item was on the other side before eventually giving up and ten minutes later finding out I had to jump from the roof...

I love this game. The way the map intertwines with itself, all the various secrets hidden about, the lore, and the frustrating gameplay of having to do everything all over again once you die because once you do finally succeed, once you do finally triumph over every foe that's been giving you a hard time it feels fucking amazing. I've never played another game that was so rewarding to finally beat. If there's one regret I have in playing this game it's that I'll never get to play it for the first time again...

DaWhimsicalOne
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All deaths (or homeward bones, can't tell with some):
Hellkite Bridge 0:21
Undead Parish 0:24 (tower Black Knight)
Hellkite Bridge again 0:44
Capra Demon 0:51
Bell Gargoyles to Firelink 0:55 (hwb?)
Gaping Dragon 1:11 (also seems like hwb since you got the key)
Andre back to Depth 1:20 (hwb)
Ash Lake 1:43 (hwb I assume to avoid tree climb back)
Quelaag 1:50
Ceaseless Discharge 1:53
Moonlight butterfly post battle 2:11 (hwb)
Darkroot basin 2:14
Stray Demon 2:21
Stray Demon 2:22
Catacombs 2:36
Catacombs 2:37
Catacombs 2:43
Catacombs 2:44
Catacombs 2:45
Catacombs 2:48
Darkroot Garden 2:57
Darkroot Garden 3:00 (KO'ed by big mushrooms)
Darkroot Garden 3:02
Darkroot Garden 3:06 (ganked)
Darkroot Garden 3:07 (ganked again)
Darkroot Garden 3:07 (ganked 3)
Darkroot Garden 3:07 (ganked 4)
Sif 3:15
Sif 3:17
Sif 3:18
Sif 3:21 (victory and hwb it seems)
Sen's Fortress 3:23
Sen's 3:25 (could make it past the gate lol)
Sen's 3:29
Sen's 3:32
Sen's 3:33
Sen's 3:36
Anor Londo 3:45
Anor Londo 3:55 (archers)
Anor Londo 3:58 (archers again)
Anor Londo 3:59 (archers 3)
Anor Londo 4:04
Anor Londo 4:14
Anor Londo 4:15 (royal sentinels)
Anor Londo 4:16 (royal sentinels again)

not a bad first half overall, cool video

horseradish
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I just love how I can see when and how he fights each boss.

jessewilliams
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0:23 respect to bro for fighting that silver knight on the watchtower instead of luring him down

shidder
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The circles on the tower of the undead parish... You can tell he fought that knight with the greatsword very violently.

minecraftcommandnerd
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Oh my god it's been metroid the whole time

dogbone
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It's incredible how interconected everything is, almost like if the map was a huge building.

AlfredoPuente
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I love how everyone is just clowning op for dying on sif lmao

oscar-cmrc