UE4 Sound Setting Tutorial

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Sound Settings Tutorial for Unreal Engine. We shall create some basic audio settings with sliders to change the volume and they will be store in the save file so that after the restart, the old settings would get applied automatically.

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Just a heads up for anyone that ran into this issues - if you are using Sound Ques, you need to set the sound class within the individual sound que. The sound won't adjust even if the individuals WAV files within the que are set!

DCJGaming
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Awesome tutorial, helped me do exactly what I wanted! I collapsed everything to some functions which really cleaned it up as well.

dfx
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A bit late to the party but this video helped me a lot. I didn't copy the whole thing, but it gave me the basic idea so I could make my own setup. Thanks so much!

ferhat_yigit
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after trial and error i got this too work thank you for the video man i never saved audio settings so this baffled me at first lol glad i found your guide!

SudoNitro
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Really Helped a lot, thanks for the awesome tutorial

HutchstarEnt
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For all of you who face the problem the it won't load saved settings, check if you've connected Array Index and Selection nodes in the Apply code and Level Brueprint code. Pay attention here 10:01

eugene_lesin
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If I use this for ambient sound and set the volume to 0 it mutes the sound forever even after increasing volume can't hear the sound again.

sharvanpoonia
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I cant connect up the cast save to the get sound volume. It says that the object class isnt right one. I just couldnt find any options to set the object class on the get Sound. Also I cant seem to find the set settings even without the context sensitive.

kivi
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Thanks for the tutorial, exactly what I needed ! :>

KelroyGameDev
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yaaas thank you! you're the legend!

downsideupgoesgroar
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Thanks you so much man ! It's very easy with you :)
You can made a video where we can changes the resolution and display settings ? ( fullscreen, windowed, 1080x720, ... )

mathus
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Great Video man, another helpful tutorial.

unrealdevop
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when i leave the game and i came back the slider didn't change position but the sound reset, can someone help ?

bouxou
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How would you save the On Value Changed version? Been trying to do it for 3 hours.

unincognito
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Just wondering by running the settings on the level affect other players if using this in multiplayer? appreciate it

highkings
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I've been having problems with the event construct. It doesn't change the value of the slider to 1. I found out that it doesn't go through the first branch, right after Does Game Exist. It goes to false, can someone help me find out why it doesn't work? I'm using UE 4.9

NoName
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it works but the BGM sound doesn't save only the slider postions saved and I'm sure I did everything right Idk what I could do more to fix this problem


Problem fixed thank you so much saving settings is a really complicated thing to do its hurts my brain but I manage to do it XD

KaioMkun
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Thank you, really simple and good explained

davidabruzzo
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So just curious, but if you have a multi player game, or multiple maps wouldn't doing this in the level blueprint be a bad idea, as you would have to do this in every level individually, and if its multiplayer wouldn't it just see you as the same player regardless of settiing an index as index is only used for multiple player on same screen?

Also if you run a dedicated where would be better to encapsulate the settings save in the player character? Or keep it in the individual player widget ? Or would the game mode for your server map be a better place 🤔

TheTrifel
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i can't drag the variables from the sliders into the graph... it says: cannot edit variable type when they are inherrited from parent.... how do i fix this? pls quick answers... my game is due to in 3 days xD

p.e