Reverb Tutorial | Valkyrie Sound UE4 Audio Tutorial

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After getting some questions about how to apply Reverb I’ve decided to make a short video on the very basics of getting Reverb to work in Unreal Engine 4. This applies to all recent versions of the Engine, and includes the extra steps needed to get Reverb working in versions 4.23 and up.

Add the following the UE4 engine config file for each platform you are packaging for:

[Audio]
UseAudioMixer=true

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Great video, really helpful as i was struggling for 3 days with manual and forums just to make this reverb work. Also the video was nice to watch because of good video editing and audio quality. Really good work! Hope more people will find Your channel soon because You do a good work and audio related tutorials for unreal engine are really needed.

kacperabuda
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Thanks so much for this tutorial! It was clear and concise, and I was completely lost as to how to enable ‘verb without your help!

amadhia
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This doesnt work for me. my cue still doesnt be affected by de reverb audio volume (cue is inside the volume). When i try to enter that command console the "UsingAudioMixer" extension after au.is doesnt show up.

renatoe
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Your tutorial helps me very well! Thanks a lot!

BennyManSUPER
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I feel like using audiomiddleware is cutting from UE, not adding to it, like, occlusions for instance, there is a brilliant system in UE, which is unavailable to you, when you are using fmod.

fedorvoronovcomposer
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Thanks for the video! Just to note, that I've added to my project /Config/DefaultEngine.ini:

[Audio]
UseAudioMixer=true

And now, I don't need to use the command in the console anymore.

dacanizares
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love it, cant wait to implement that shortly.

reecebrauer
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Thank you for this. I was wondering how an engine as advanced as UE4 didn't have DSP effects. Good thing is it does, I just didn't know about them :P

TorQueMoD
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i have a question. what if i set everything up, exactly like you did - and i got no change in reverb whatsoever? i can change time of reverb to 10 seconds if i want - i ALWAYS hear a very short and unusable reverb. do i have to mess with attenuation settings? the logic in this is just so chaotic and frustrating.. also - is this kind of audioVolume + reverb effect usable for steps of character, that are played as sound cue in char animation (notifies - steps) ? because its not working for me. do i have to setup a trigger box with onenterstartoverlap stuff for this to be working?... thank you!

tmoblak
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Great video thanks. Really appreciate the others you’ve made, especially the one with the fridge to alien isolation rumbles.
I can get your tutorial to work on 4.25.4, but it doesn’t work on the newest version 4.26. Even when importing into the new engine versions. Is there something that needs to be altered when you upgrade ? Thanks !

sphangman