Unreal Engine Audio Tutorial: Area Loops

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thank you so much! its exactly what i was looking for and perfectly explained too. :D

anjoomfaisal
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Thank you! Worked perfectly. I wish EU has custom / editable shapes to control the areas of the sound for complex shaped buildings like airport halls & tunnels.

Zeul
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so, how to do this (ideally with the same method), when i have a bigger map with buildings in it? for example, i want to have one "main" exterior atmosphere and - when i enter some small room/building, i want to play some different sound (room tone). because, this way, it would be one attenuation box within another, right? is there a way how to do this without actually having to mess with actorOnBeginOverlap blueprints etc?

tmoblak