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Godot Third Person Control - Animation Blend
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In this video, I use an AnimationTree to blend the 3D character's animations according to the player movement. The whole animation system consists of "aiming" state with 8 directional strafing, "not aiming" state having blend among idle walk run animations, and a OneShot roll animation which overrides all the animations. The "aiming" and "not aiming" states also have smooth transition between them.
I'm going to make more of these project related videos on my channel. Subscribe and follow me for my upcoming videos.
Timestamps:
Intro: (0:00)
Design: (0:10)
AnimationPlayer: (1:27)
AnimationTree - Strafing/BlendSpace2D: (1:55)
AnimationTree - Free Movement/Blend3: (3:55)
AnimationTree - Roll/OneShot: (5:00)
Code - Aiming/Strafing: (5:40)
Code - Not Aiming/Free Movement: (9:30)
UI - HUD: (10:26)
End: (10:50)
I'm going to make more of these project related videos on my channel. Subscribe and follow me for my upcoming videos.
Timestamps:
Intro: (0:00)
Design: (0:10)
AnimationPlayer: (1:27)
AnimationTree - Strafing/BlendSpace2D: (1:55)
AnimationTree - Free Movement/Blend3: (3:55)
AnimationTree - Roll/OneShot: (5:00)
Code - Aiming/Strafing: (5:40)
Code - Not Aiming/Free Movement: (9:30)
UI - HUD: (10:26)
End: (10:50)
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