Deep Archimedea - Tough challenge, big rewards! | Warframe

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Once upon a time we had Archon hunts for our shards. Now they pale in comparison to the output of the new Deep Archimedea missions, but the difficulty spike can be overwhelming. This guide will prepare you on what you need to do, ways to handles the challenges ahead, and what you get from such an ordeal.

===TIMESTAMPS===
0:00 Intro
0:20 Unlocking DA
0:38 Challenge screen
1:59 Extra mission difficulty
4:20 General strategies
5:52 Dealing with modifiers
8:40 The power of FRIENDSHIP
9:46 REWARDS
11:28 Comparison to Netracells & Hunts
12:59 Closing notes

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Highest tier requirement: Have a friend.

MrTooTyO
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lost me at "curated squad" we dont do that round these parts, public matchmaking or solo forever

lil-trashcans-_-
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A little tip for Mirror Defense: If you spawn the Necramech eximus within the last 5-10 seconds of the round, its spawn animation will eat up all the time left in the round, and it'll die during the transition to the next wave without you having to do anything. The next wave will then start with 1:45 on the timer, and you can repeat this at the end of rounds 2 and 3. Then you can challenge the one on the last round normally

Likely a bug, will probably get patched, but a really useful tip to shave that time off even if your squad isn't necessarily capable of defeating the mechs normally

BARogueAssassin
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Another tip: There are no restrictions for companions, so you are free to bring your favorite/best companion.
For me, I usually run a sentinel with Duplex Bond and Verglas with Shivering Contagion. The extra crowd control really helps me with survivability and Mirror Defense.
EDIT: I also run Sacrifice on the sentinel just in case. It actually saved my runs a few times.

bluprint
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Between Deep Archimedea and Circuit, it seems necessary now to build every warframe and have the best variant of every weapon.

OniGanon
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Having a friend you can rotate bringing meta gear with to take turns carrying each other is how i beat the mirror defense last week

CreEpeRneSs
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When I was a wee baby Tenno, the year's anniversary alerts were running, one with a Melee Only modifier. This immediately introduced me to the variety of ways people would bypass such modifiers, if they didn't feel like not having guns: Wuclone, Xaku, gunblades, archguns, even a two-man Vauban blender. That's when I understood that Warframe at its best isn't a shooter, it's a very convoluted problem solving simulator

The challenges set by Deep Archimedea take that problem solving to the next level

Very informative video as always <3 shouts out to everyone's friend Tank Loki

CrownedLadybug
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you don't understand how much I appreciate these videos and the math behind them. Thank you

Teaspoonful
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One thing Ken neglected to mention:
Your equipped Heavy Weapon (aka Archgun with gravmag) IS deployable in Deep Archimedea and AFAIK there's no variable restricting their use.
very useful info to have if you got stuck with a crappy loadout

Demogarose
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My favorite part is how more than half of the equipment in Warframe isn't worth using.

ClawQuake
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the vampyric enemys alone are the biggest hurddle for pug groups from what ive noticed, seen them drop like flys trying to chain revive

drantino
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7:50 Elite crew members have a trait where killing an enemy heals all nearby allies by 500 over 10 seconds, which includes the defense objective. Not a lot, but it's something.
Also, these on call crew members seems to bypass some damage restriction on the enemies, I give them Kuva Zarr, and it hits those Necramechs pretty hard. If the mission didn't restrict your item wheel, they'll make your run easier.

wei
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One thing you kind of glossed over is that archguns are not considered for the gear selection either, so if the transference restriction is in play you still have access to a fairly strong heavy hitter in case your other weapons are weak and not built out. As long as the double whammy of no operator or gear wheel items are not on there's no reason to not have a competent weapon available for at least a significant amount of each mission.

Torterror
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I think the best tip i can offer for public matchmakers is always assume you have to do everything yourself. This means if you see revenant in your selection but theres a mirror defense in the missions, pick the CC warframe instead. If your the only CC player then you picked well, if someone else also picked a CC then you just win more.

Every warframe these days can survive and deal big damage, selecting warframes that do only these things in public matchmaking is almost always being a detriment to the squad

mahaok
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Another damage source worth discussing--your sentinel.

Verglas is a reasonable heat-stacker, and adding Fired Up to your sentinel config gives it an extra heat mod. It's enough to whittle down enemies passively, even if your guns are poor, and can make up for bad weapon choices.

nick
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Being given a good frame, but no ability duration for the things that make that frame good is fantastic. Being given a single useful gun but 75% less ammo returns from drops is fantastic. Being given a good melee, but losing energy every second you're close to an enemy is fantastic. Being presented with all of these options simultaneously is fantastic.

This game mode is fantastic.

SirKrisofGames
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I do on Public, because if you got a good loadout, you can help everyone, and if you get a Bad Loadout, the others will help aswell

jonathandias
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The amount of loot you get from Elite DA is crazy, but completely justified seeing as it's a weekly and the gear check is massive.

Pekeponzer
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Now that Chroma has had an augment mod added that really helps keep his Vex Armor up, I would love to see a breakdown of how his Vex Armor stacks up to other damage abilities, including the reworked Eclipse

demonman
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this would be a lot more fun if there were more weapons viable at high levels, right now it just feels like a lottery of if you're allowed to be helpful or if you'll need to be carried

omnie
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