Comparing Performance of Godot vs Unity Game Engines

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Just ran a test with my bee scene to see how Godot game engine runs.
This is the same test as I ran on Unity not to long ago.

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could you repeat test, but use c# and c++ instead of gdscript?

markog
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why is nobody talking about how the bees are so hypnotizing @_@

m-m
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It looks like you're using different math in unity, godots bees move within a square, yet Unity's bees move within the bounds of a sphere the math for that is heavier

TunaCanGuzzler
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I'm interested in Godot c# performance comparison

CocoCode
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Due to the recent events related to the suicide of Unity, I suggest taking a closer look at the Stride engine.

AlexandrUkraine
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if you think that level of performance is cool, wait until you see GD extension and C# scripting in godot

magnumoppai
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Switched to unreal a long time ago

Hopefully unity comes to a decision that doesn’t screw over already existing games

ItsCoderDan
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But I think the 3D scene performance test will also surprise you, but not in favor of Godot. The difference is almost 50%

JIN-TECH
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Well, you actually did change settings for performance with Unity using ECS. So Godot technically beat Unity until you used that over monobehaviors.

fictitiousnightmares
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switching Unity to ill2cpp from mono could make a huge impact

mateokladaric
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And here i was trying to optomize my code when I'm only planning on having less than 100 objects on screen.

TheRythimMan
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diferenet animation in unity is good looking

magickomchanell
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is godot c# faster than unity C# ?
i was expecting this comparison ;D

Lua_Diurna
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Could you share your fps counter scripts

hopstudio
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Here is Godot C# vs Unity C# video, as a lot of you asked for it:

You can find the code here:

SmartPenguins
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Very misleading, your using much more costing maths with unity, you can see this from the bee formation, square vs circular. And circular will cost more due to the math, a lot more

MathsPlusGames
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