Java 2D OpenGL RPG Tutorial 1: Starting off

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Here we start creating a new game using the concepts we talked about in previous videos
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Hello Benny. I just wanna say thanks so much for the classes. They are really good. I'ts amazing having people like you in the world, with such knowledge and passing on. Thanks again.    

LuizHeringerCantor
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Hey benny is just started this series today. Just got through with this first video and just want to say I'm looking foward to completing this series and goodjob. I just glanced at a few of the later videos to see where u were taking the series and i liked what i saw and to be honest i think this engine tutorial looks like one of the better/best ones ive found online so far. Again just saying thanks and good job, and if i get stuck or have any questions, ill just post on your page if u dont mind

anthonyb
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It's a good speed. Pausing is simple to do. I'm glad a lot can be fit into the tutorial at this speed.

chronoclast
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I checked and everything you said is fine so I did some experimenting and found something interesting.
The quad was drawing correctly when I didn't apply any textures but when I applied the texture again it would appear the wrong size. After some research I found that OpenGL needs images that have a width and height that are powers of two. I did not know this before.
Thanks for taking the time to read and reply. Sorry I wasted your time with a stupid mistake like this. ^^;

LaraiFox
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Benny. this is superb, your set up and code work on my laptop. I have written 3D java raster code (helicopter) but the performance was terrible. You have saved me a lot of time and effort. Thanks!

sanjlondonuk
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wow just started this tutorial. everyone is so well explained and clean. great job and channel mate!

NewbsiPwn
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Holy crap this is helping me so much.
You won't believe what a chaotic piece of crap my previous attempt at making an RPG without this library (or a tutorial) was. I'm surprised I even got that wreck far enough to walk a small .png smiley around a room in an RPG-y tile-based manner.

Orillion
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You are correct. The issue was the "static" part of the openGL import line.

kagninety
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For getters and setters you can hit alt-insert. Although i'm not done watching this video so I don't know if you found the shortcut.

shanedublin
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24:22 Source, not refactor. It happens to me too. I think it seems more suitable that's why we always search it there xD

CVictor
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Ok. I believe I might have an idea for it later on, though I am no 100% sure as of right now.

SergeantBalthazar
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Getters and Setters are in Source -> Insert Code

MelonHeadMonStar
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Alt + Insert (Netbeans on Windows) can generate the getters/setters for you

firstmatearlo
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very good tutorial! well to follow for a german too. (sorry for my bad english, i have a mark 4 in this subject ;D)

AdrianDerBitschubser
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Do you think you might be able to do a tutorial on a final fantasy-esq battle style (You start a battle in it's own scene, you can select a move, the enemy selects a random move, etc.)

SergeantBalthazar
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Found problem with cleanUp method in newest version. You needa recreate display and keyboard.

ReshurumMc
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what's the difference between a try/catch and throws exception?

DemonSnowmanGaming
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Howdy.  I'll be going thru these tutorials.  But first, I noticed you mentioned a prior video.  I've scanned your YouTube library but nothing jumped out at me.  Can you state the title of the video you mentioned at 17sec? 

randorfja
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I'm using Eclipse not netbeans. And when i run it just says that GL_PROJECTION cant be resolved to a variable. It doesn't see any openGL commands as functions

kagninety
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Are you going to use Tiled for making the maps?

MuresanVladMihail