Godot 4.3 - Crash Project update #23 (better camera with PhantomCamera3D)

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Code examples included in video.

New;
- Added Phantom Camera addon for easier to use and better implement camera pathing
- Intro level whitebox layout

Tweaks;
- Tweaked Crash's high jumps height to be less extreme

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Engine: Godot 4.3 (project started in Godot 4.2.2)
Programming: me
3D modeling, texturing, animation and artwork: me
Shaders used:
Addons used:

This is a fan made, non-profit project by a solo developer to hone their Godot skills, learn more about making a platformer and how Crash-like mechanics work.
Crash Bandicoot is owned by Activision.
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looks fr interesting, good luck at dev

PuhBebra
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this looks really well made
great work !

Ali_Alhakeem
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That's actually really good and it was something I was researching for a time because I wanted to make a 2.5d game camera.
Nice work!

EndoTheBear
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Waos, it looks good. I see a lot of potential in it.

Axita_kn
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What you got in your hands, it's really good stuff. Can't do nothing but wishing you the best on your path, fellow.

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