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Godot 4.3 - Crash Project update #23 (better camera with PhantomCamera3D)
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Code examples included in video.
New;
- Added Phantom Camera addon for easier to use and better implement camera pathing
- Intro level whitebox layout
Tweaks;
- Tweaked Crash's high jumps height to be less extreme
---
Engine: Godot 4.3 (project started in Godot 4.2.2)
Programming: me
3D modeling, texturing, animation and artwork: me
Shaders used:
Addons used:
This is a fan made, non-profit project by a solo developer to hone their Godot skills, learn more about making a platformer and how Crash-like mechanics work.
Crash Bandicoot is owned by Activision.
New;
- Added Phantom Camera addon for easier to use and better implement camera pathing
- Intro level whitebox layout
Tweaks;
- Tweaked Crash's high jumps height to be less extreme
---
Engine: Godot 4.3 (project started in Godot 4.2.2)
Programming: me
3D modeling, texturing, animation and artwork: me
Shaders used:
Addons used:
This is a fan made, non-profit project by a solo developer to hone their Godot skills, learn more about making a platformer and how Crash-like mechanics work.
Crash Bandicoot is owned by Activision.
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