FINAL FANTASY VII REMAKE - JENOVA Dreamweaver Boss - Music Only

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Jenova Dreamweaver appears to be a boss similar in design to the various incarnations of Jenova fought in the original game at key points. The iconic J-E-N-O-V-A theme from FF7 is practically recreated note for note in phase three, but with more complex and high fidelity instrumentation. The choice to expand it into a three part suite elevates the boss battle itself. The threat of this character is not so much its intent to harm, but in trapping the characters in this strange dimension. One could even say its appearance so early in the game is an attempt to get the cast to become aware of the larger stakes earlier.

00:00 Phase 1
05:14 Phase 2
09:43 Phase 3
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The composer understands the importance of foreplay

NowhereGames
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Be real with yourself, when phase 3 started during your first play-through, you adjusted to a more serious posture in your chair.

PilgrimMinistry
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9:43 The whole time the orchestra wonders why there's a synthesizer in the room. Nobuo Uematsu walks in with sunglasses and a blank expression. *cracks knuckles*

Nito-San
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9:55 the exact moment FF7R won best soundtrack at the game awards

nickelback
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Some people don’t like the story changes. Some people do. For me, with THIS music?

They could have told me Jenvova was actually Clouds missing left nut and I’d have been jammin.

Muncheiy
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That build up along with the transition into the "classic" theme is just perfect

Zerosenpai
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Phase 1: ok I guess I can hear the resemblance, little slow but pretty great
Phase 2: Man, this is great
Phase 3: holy SHIT

dimitriosgladio
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What the composer was thinking:
Phase 1: “Ohhh hey does this sound familiar?”
Phase 2: “Sounds kinda like it yeah? Heheheh.”
Phase 3: “Just kidding, we know what you want, here... and it’s *BETTER* .”

holitinne
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Red really is the Team Mum.
"You okay?"
"Stay calm, it's just an illusion."
"Cloud, you okay?"
"Everyone okay?"
"I can babysit Marlene this Saturday."
"I brought sandwiches."

MajoradeMayhem
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Phase 1: get you in the mood you should be in when fighting Jenova.
Phase 2: to amp you up and remind you, you are fighting Jenova, but you can win.
Phase 3: You've been here before. You won last time.
Now do it again.

Lahrcan
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the greatest musical bait and switch in gaming history.

jakedge
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People talking about how the last part is the only good part, but the previous two parts are still important. Part 3 is your reward for staying alive and kicking ass, and parts 1 and 2 build you up to that. You don't just blow your load right away.

SuperLlama
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Everyone's raving about Phase 3, but each phase gives you something different. Phase one feels like some super cinematic song designed for epic and dramatic scenes. It sounds like some of the best music from Game of Thrones. Phase 2 starts amping up your excitement and teasing you with what's coming. It ups the stakes, makes your heart race as you anticipate the climax of the song. It uses a lot of little musical tricks to make your brain anticipate the payoff to come. Then the bridge into phase 3 comes, and the long held note right before the synth kicks in keeps you hanging on that knife's edge of excitement... and then the beat drops and we all get our sweet sweet payoff.

This is the same way they wrote the new One Winged Angel. As one nameless Youtube commentor put it:

Square: Hey, how are we going to do this arrangement?
Nobuo Uematsu: Have you heard of orgasm denial?

theshadowherself
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11:27 How can you not love that little nod to One-Winged Angel? There's something about that Phase 3 section that's almost cheeky in how it leans into nostalgia and the retro feel.

swimteamizzle
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Phase 1: Edging
Phase 2: Just the tip
Phase 3: Deep throat

GENOSANDIEGO
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I was so caught up in this fight, I completely forgot I was fighting j e n o v a until the third part and the music hit me with instant nostalgia.

davidkraft
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Jenova was always a creepy cosmic horror boss, but the remake really did her justice. The design looks straight out of a lovecraftian novel.

windrider
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The best part about this song is how much it *tricks* you. At first, you're thinking that Phase 2 is the new standard for the song, which is great on its own since it fits the remakes new orchestrated variations of most of its classic songs.

And then Phase 3 hits. You get goosebumps. The nostalgia hits full force. You're back in 1997. And in that moment, you smile, and you're treated the absolute best piece of music in FF7R (in my opinion). The transition alone is masterful. For me, the Phase 3 drop is where FF7R became GOTY.

XardionZ
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2:02 I gotta admire those perfectly timed and positioned recovery rolls from Cloud and Tifa.

johntabris
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Why do people hate the build up? I do not understand. This music is telling a story. It has a beginning. It has a middle. it has an ending. The beginning helps you understand what you're getting yourself into. Not to get you too excited too early. Then, we have the middle portion...things begin to get a little exciting. You can even FEEL the build up. And then we have the ending...from the beginning of phase 3 to the end...the epicness starts...dramatic build up...and a slow, steady end...standing ovation. This is smart composition.

OverKiiiillll