Designing Puzzle Elements (kinda) - Legacy Devlog #13

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Yes, from now on we're officially making Portal.

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I spat my drink out when the block fell off of the platform. That was way funnier to me than it was probably supposed to be. I love random humor like that. Hahahaha.

DaCodaDragon
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Still watching through these, so I'm not sure if you change it later, but I'd recommend adding some kind of silhouette difference for each type of anchor. I'm kinda colorblind, so I know that things that are the same shape but different colors can be annoying for people like me.

RandomProduct
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The broken anchor's gonna make some interesting puzzles. Also, the prompt before deleting is gonna be really useful for idiots like me :P

PleepusPlopus
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that pixel art title screen looks amazing!!

XanderwoodGameDev
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it would be cool if in one of the rooms the gravity was off, maybe in a lab or maybe just in space. The anchors would work really well with that.

lachlanokeefe
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I have a suggestion for Astortion : If you crounch and use an Anchor the propulsion speed is faster.

Shayro
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Props for making it both french and english. Ça arrive si peu souvent!

davidtourangeau
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i am three years late to this and i regret it cuz this is a masterpiece in progress.

also an idea for the terminals: you could make them switch between activated and deactivated anchors

omaribrahim
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You should make some graple parkouring sections i think it would fit the game a lot

mogegh
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i suggest an in-universe explanation for why broken anchors can be repaired on-command by other puzzle elements. is there a particular lore reason theyre broken but remotely repairable?

frqstbite
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You could change terminal top color to show enabled/cooldown

gregaze
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I really love your videos, I find them inspiring.

shebov
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Hey! can i ask what color pallete are you using? or if it is accessible anywhere?

DaweStudios
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Busy laughing like an idiot at the block falling of the egde, thank you

SomeTomfoolery
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i know this was posted around a year ago but i think it would be super super cool to see some more platforming puzzles as well like a 2d momentum based portal 2 puzzle with moving anchors because that would be so satisfying to pull off

shelby
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I love this series and game soooo much :)

finndotbin
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Watching through this now. Not sure if you already fixed it but 5:28
Small spelling error. It's "Permanently"

SeriousGamer
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I know that this is an old video, but I wanted to write this down anyway. What if you had a gravi-point. It's like an anchor, but you are constantly connected to it (until you shut it down with a terminal, if that's what the level design wants) This looks amazing, but I need to go speedrun your devlogs, so I can have actually useful (not that useful) comments.

gofrisuto
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Yeah, french ! Le jeu final sera aussi en français ?

Shayro
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do you think that potentially you might have way too many elements anchors/terminal types?

ReubMann