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Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 25
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Welcome back, everyone, to our ZBrush series! Today's session is dedicated to creating the engine from scratch. We'll start with a simple Polycube and gradually sculpt our way into the complex shape of an engine.
We'll kick things off by using the Gizmo to select and modify a Polycube, followed by deleting unnecessary loops to simplify our starting shape. The goal is to mask and manipulate points to outline the basic structure of our engine. By adding edge loops and using the Gizmo for extrusion, we'll begin to see our engine take form.
Dynamesh will play a crucial role in our process, allowing us to sculpt complex shapes and ensure a clean, high-resolution finish. We'll explore the use of masking techniques, the Bevel Arc brush for refining angles, and polishing features to clean up the edges.
Happy modeling, and we look forward to seeing you in our next session!
Reference Link:
We'll kick things off by using the Gizmo to select and modify a Polycube, followed by deleting unnecessary loops to simplify our starting shape. The goal is to mask and manipulate points to outline the basic structure of our engine. By adding edge loops and using the Gizmo for extrusion, we'll begin to see our engine take form.
Dynamesh will play a crucial role in our process, allowing us to sculpt complex shapes and ensure a clean, high-resolution finish. We'll explore the use of masking techniques, the Bevel Arc brush for refining angles, and polishing features to clean up the edges.
Happy modeling, and we look forward to seeing you in our next session!
Reference Link:
Hard Surface Basics | ZBrush Tutorial
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