Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 25

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Welcome back, everyone, to our ZBrush series! Today's session is dedicated to creating the engine from scratch. We'll start with a simple Polycube and gradually sculpt our way into the complex shape of an engine.

We'll kick things off by using the Gizmo to select and modify a Polycube, followed by deleting unnecessary loops to simplify our starting shape. The goal is to mask and manipulate points to outline the basic structure of our engine. By adding edge loops and using the Gizmo for extrusion, we'll begin to see our engine take form.

Dynamesh will play a crucial role in our process, allowing us to sculpt complex shapes and ensure a clean, high-resolution finish. We'll explore the use of masking techniques, the Bevel Arc brush for refining angles, and polishing features to clean up the edges.

Happy modeling, and we look forward to seeing you in our next session!

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This is basically spoonfeeding, I love it. ❤❤

mybodyisready
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to be honest i was wondering about the pros and cons of doing such object as this bike in zbrush instead of blender or maya, and i feel like this step would be hellish to do poly by poly even thou it is hard surface. thanks for this tutorial man, im amazed by how detailed it is every step of the way. surely will become a must among zbrush users learning the program

hc-omvl
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Wait is finally over!

You Are Back 🔥

मुटुककेदीवाने
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Ahh you have returned, was worried you had abandoned this series.

anablic
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@3:17 where can I find the function
"Use Auto Scaler" for dynamesh

niilanteybadu
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I am wondering, why isn’t this one a paid series like the uh 60

TTW
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i wonder: do you model with a mouse or pen?

louissnuggleton
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White Maria Harris Dorothy Lewis Laura

NoahMuir-mc