How To Use The New Unity Input System In A Platformer

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Learn how to use Unity's Input System to create a simple platformer controller!

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Hey James, I watched your tutorials in 2016 and I learned a lot, 4 years later I am a professional programmer and you have no idea how I am thankful! Thanks a lot mate, my life is a lot better today!

darkotomic
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thats the most clear video Ive seen on this inputsystem, they all get pretty complicated in the other vids on YT

TheRealKaiProton
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Great tutorial.

You could also use "if (context.started)" in the event function to test if the jump button (or any input) was started that frame.

paulwilson
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James you absolute madlad. I've been here for the last two days searching google and forums trying to figure this out and here you go and lay it out nice and easy in barely over 15 minutes. You king.

mickmickymick
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This video needs more views. It's the only video I've found that shows the PlayerInput component. I used this video to help me use the Action Input System in VR.

Matty
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Thank you for this tutorial! I have been through 4 other tutorials and each and everyone skip one or two crucial steps which made the process hard to repeat due to little nuisances. You hit all the point and now I have my movement updated to the new Input System.

joshuahyder
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This was so simple. THANK YOU. Finally someone explaining it in a way that gets right to the point. Looking forward to getting your Udemy courses!!!

pianoatthirty
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James, you've done it again :) Clear, concise and simple. Every other tutorial I've watched for the new Input System only explains how to set and read inputs through complex code. The Player Input component is SO much easier and straight-forward, especially with Unity Events. Thanks again for teaching us! :)

AlfredoAVA
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Wow @gamesplusjames I’ve been watching your channel since 2015 and you haven’t changed a bit.
Your videos are just as relevant and helpful as they were 5 years ago, so much so that I still use your rpg tutorials now! You’ve been the main inspiration of my love for game development, keep up the good work.

pewpsquad
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Finally, somebody who has managed to get this system through my thick skull.

mantra
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Thank you very much. You explained the usage of the new input system way better than the official documentation.

HandcraftedSims
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Again! Instead of shoving logic into the update to handle input youve clearly explained that the new system is listening for an event and fires a function passed to it thru the context thingie (my non programmer way of understanding it). Yassss.

evolgenius
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so glad youve made this, can add it to your tutorial on udemy now :) looking forward to trying it out with what youve already taught me :) thanks

JayRKID
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Thank you, very new to Unity, this explanation made it so easy to understand!

geniuspancake
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Nice one James, your channel is a goldmine of useful info. Keep it up 👍🏻

PoRtCuLLiSuk
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will a version of this be added to your udemy courses or has it already?

devonchapman
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Hey James, great video, thanks a lot for this. I have never tried the new input system because it looked so complicated, but you explained it in a very simple way. It's a perfect complement for your Udemy course :)
I do have a question though, how can be made, using the new input system of course, for the jump to stop gaining height when the button is released? For what I understood, the code on the video only checks when the button is pressed to perform the jump at full, right?

kasquez
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Other than the dynamic assigning of keys, this just seems so much less useful and more overcomplicated than the old/current system.

kodaxmax
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Thanks for the great video! Have you tried creating UI with this new input system? Somehow I can't make it work without using raycasting.

ghriankashtagelenski
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Awesome video! Just what I needed. Thank you!

TheSuperVideoGuy